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Created with Raphaël 2.2.02Aug31Jul2724201713111065428Jun2722191287529May262423229832128Apr262521201918131210654324Mar201513109828Feb2723222120151413987231Jan262524191311vkd3d-shader/preproc: Expand macro arguments in macro invocations.vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts.vkd3d-shader/tpf: Check buffer->status in add_section().vkd3d-shader/d3dbc: Return ctx->result from hlsl_sm1_write().vkd3d-shader/d3dbc: Free vkd3d_bytecode_buffer data on failure.vkd3d-shader/d3dbc: Skip generic sampler declarations.vkd3d: Implement ID3D12Fence1.vkd3d: Implement ID3D12GraphicsCommandList3 with a stub.vkd3d: Implement ID3D12Device::GetResourceTiling() for textures.vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers.tests/d3d12: Add tests for GetResourceTiling().vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.vkd3d-shader/tpf: Add support for writing 'sampleinfo' instruction.vkd3d-shader/hlsl: Parse GetDimensions() method.tests: Add some tests for GetDimensions().vkd3d: Handle the case where a descriptor is null and is concurrently written non-null.vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_expr().vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_cast().vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_implicit_conversion().vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_array_access().vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call().vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg().vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus().vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().vkd3d-compiler: Add CLI option to specify default matrix packing order.tests: Add some tests for matrix packing compiler options.tests: Add test file syntax to specify compiler options.vkd3d-shader: Add compiler option to specify matrix majority.vkd3d: Add a pending execution count to struct d3d12_command_signature.tests: Test releasing the command signature immediately after use.vkd3d: Store the command buffer in the allocator upon creation.vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps.vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
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