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af4bb037959a7aa7981444f4be0e8ff9854e8c0d
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vkd3d-shader/preproc: Expand macro arguments in macro invocations.
vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts.
vkd3d-shader/tpf: Check buffer->status in add_section().
vkd3d-shader/d3dbc: Return ctx->result from hlsl_sm1_write().
vkd3d-shader/d3dbc: Free vkd3d_bytecode_buffer data on failure.
vkd3d-shader/d3dbc: Skip generic sampler declarations.
vkd3d: Implement ID3D12Fence1.
vkd3d: Implement ID3D12GraphicsCommandList3 with a stub.
vkd3d: Implement ID3D12Device::GetResourceTiling() for textures.
vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers.
tests/d3d12: Add tests for GetResourceTiling().
vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
vkd3d-shader/tpf: Add support for writing 'sampleinfo' instruction.
vkd3d-shader/hlsl: Parse GetDimensions() method.
tests: Add some tests for GetDimensions().
vkd3d: Handle the case where a descriptor is null and is concurrently written non-null.
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_expr().
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_cast().
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_implicit_conversion().
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_array_access().
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call().
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().
vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg().
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus().
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().
vkd3d-compiler: Add CLI option to specify default matrix packing order.
tests: Add some tests for matrix packing compiler options.
tests: Add test file syntax to specify compiler options.
vkd3d-shader: Add compiler option to specify matrix majority.
vkd3d: Add a pending execution count to struct d3d12_command_signature.
tests: Test releasing the command signature immediately after use.
vkd3d: Store the command buffer in the allocator upon creation.
vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().
vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps.
vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.
tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.
vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
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