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Created with Raphaël 2.2.04Jan3214Dec13121176429Nov28232221201514131098762131Oct19181716121110953228Sep2726252221191814137431Aug302928242315vkd3d-shader/ir: Validate destination write masks depending on the dimension.vkd3d-shader/ir: Validate source swizzles depending on the dimension.vkd3d-shader/ir: Validate SSA registers.vkd3d-shader/dxil: Create constant buffer registers with dimension vec4.vkd3d-shader/d3dbc: Override the write mask when the destination is not vec4.vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.vkd3d-shader/dxil: Do not use the parser before it is initialized.vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count().vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level.vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level.vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.configure: Use AC_CHECK_FUNCS to define HAVE_GETTID.tests: Print the failing line numbers when a test fails.vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().vkd3d-shader/spirv: Support UINT64 source in spirv_compiler_emit_bool_cast().vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div().vkd3d-shader/spirv: Introduce a UINT64 component type.vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function.vkd3d-shader/spirv: Use data_type_is_integer() in spirv_compiler_emit_neg().vkd3d: Pass int64 capability info to vkd3d-shader.vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().vkd3d-shader: Allow compiling d3d bytecode to SPIR-V.tests: Avoid using "SV_Position" as a name for the vertex shader input.tests: Use struct vkd3d_shader_scan_signature_info to retrieve the VS input signature.vkd3d-shader: Do not scan DCL instructions which do not declare resources.vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets.tests/shader-runner: Check for int64 support in the Vulkan runner.tests/shader-runner: Check for float64 support in the Vulkan runner.tests/shader-runner: Check for float64 support in the d3d11 runner.vkd3d: Co-locate all descriptor-related members.vkd3d: Rename the device mutex to pipeline_cache_mutex.vkd3d: Write Vulkan descriptors in a worker thread.
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