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Created with Raphaël 2.2.022Jul1716111098320Jun181713121130May292723221615141386230Apr242322191716151110943227Mar191814131211vkd3d: Propagate errors out of d3d12_root_signature_append_vk_binding().vkd3d: Remove the temporary pointers in vkd3d_physical_device_info_init().vkd3d: Rebuild the vkd3d_physical_device_info chain before creating the device.vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.tests: Terminate the Agility SDK path with a slash.tests: Pad the constant buffer in test_update_compute_descriptor_tables() to 256 bytes.vkd3d: Allocate temporary arrays on the stack in d3d12_command_list_update_push_descriptors().vkd3d: Limit the workgroup X count for buffer UAV clears to the supported max.tests: Add a test for clearing a large buffer UAV.vkd3d: Create a descriptor pool for static samplers when Vulkan-backed heaps are used.vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks.vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1.vkd3d-shader/hlsl: Implement sin/cos for SM1.vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS.tests: Test alpha test.tests: Factor out a set_default_target() helper.tests: Offset the viewport by 0.5 when running d3dbc shaders.vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters.vkd3d-shader/spirv: Respect VKD3D_SHADER_CONDITIONAL_OP_Z when discard has a bool argument.tests: Add a test for the vkd3d_shader_parameter APIs.vkd3d-shader/spirv: Support passing shader parameters through uniform buffers.include: Document shader parameters.vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.vkd3d-shader/hlsl: Implement the rcp() intrinisic.vkd3d-shader/hlsl: Implement tests for the rcp() intrinsic.vkd3d-shader/fx: Do not output empty strings for missing semantics for fx_2_0.tests: Define WIDL macros in utils.h.vkd3d: Propagate a failure in d3d12_descriptor_heap_init().vkd3d-shader/hlsl: Implement output SV_Coverage.vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.tests: Implement multisampling in the GL renderer.tests: Implement multisampling in the Vulkan renderer.tests/shader_runner: Factor out a resource_desc structure.tests/shader_runner: Use resource->width instead of resource->size for buffer width.tests/hlsl: Test loop unrolling edge cases.vkd3d-shader/hlsl: Implement loop unrolling.vkd3d-shader/hlsl: Allow cloned blocks to contain external references.vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
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