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Created with Raphaël 2.2.04Jul28Jun2722191287529May262423229832128Apr262521201918131210654324Mar201513109828Feb2723222120151413987231Jan2625241913117Dec21Nov1810831Oct26251917121028Sep27vkd3d-shader: Record a global temporary count per sm4 shader.vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.vkd3d-shader/hlsl: Add constant folding for 'rcp'.vkd3d: Release op data when destroying the queue.vkd3d: Always emit an error when failing to reserve for the op array.vkd3d: Release the op mutex on allocation failure.vkd3d-shader/hlsl: Declare vars individually when parsing struct declarations.vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.vkd3d-shader/hlsl: Split declare_vars().tests: Test multiple variable initializers.tests: Test semantics in uniform variables.vkd3d-shader/hlsl: Support fine derivates.vkd3d-shader/hlsl: Support coarse derivates.tests: Quantize regular and coarse derivate test results.tests: Make ddx() and ddy() test behave correctly for shader models < 4.tests: Test coarse and fine derivates.include: Avoid including unnecessary Windows headers.vkd3d: Print the thread id in trace messages.vkd3d-shader/dxil: Read and validate global abbreviated operands.vkd3d-shader/dxil: Read and validate local abbreviated operands.vkd3d-compiler: Introduce a dxbc-dxil source type.include: Introduce a function to detect the DXBC source type.vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.tests: Move HLSL tests to a subdirectory.vkd3d-shader: Unify static string arrays initialization pattern.vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers.vkd3d-shader/hlsl: Store the "instrs" field of struct parse_initializer as a hlsl_block pointer.vkd3d-shader/hlsl: Merge the "discard_statement" rule into "jump_statement".vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in the subtraction rule.vkd3d-shader/hlsl: Factor out add_binary_expr_merge().tests: Add another test for register reservation.tests: Use compare_uint() in compare_float().vkd3d-shader/hlsl: Fold logical expressions.vkd3d-shader/hlsl: Fold floating point minimum expressions.vkd3d-shader/hlsl: Fold floating point maximum expressions.vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons.vkd3d-shader/hlsl: Fold less-than comparisons.vkd3d-shader/hlsl: Fold equality comparisons.vkd3d-shader/hlsl: Sort constant folding helpers alphabetically.vkd3d-shader: Remove extra newlines from compiler messages.
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