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vkd3d
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a0a3fb0e5f2f4b0f16357a62150201d20a5d994d
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vkd3d-1.7.x
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vkd3d-1.15
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vkd3d-shader: Record a global temporary count per sm4 shader.
vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.
vkd3d-shader/hlsl: Add constant folding for 'rcp'.
vkd3d: Release op data when destroying the queue.
vkd3d: Always emit an error when failing to reserve for the op array.
vkd3d: Release the op mutex on allocation failure.
vkd3d-shader/hlsl: Declare vars individually when parsing struct declarations.
vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.
vkd3d-shader/hlsl: Split declare_vars().
tests: Test multiple variable initializers.
tests: Test semantics in uniform variables.
vkd3d-shader/hlsl: Support fine derivates.
vkd3d-shader/hlsl: Support coarse derivates.
tests: Quantize regular and coarse derivate test results.
tests: Make ddx() and ddy() test behave correctly for shader models < 4.
tests: Test coarse and fine derivates.
include: Avoid including unnecessary Windows headers.
vkd3d: Print the thread id in trace messages.
vkd3d-shader/dxil: Read and validate global abbreviated operands.
vkd3d-shader/dxil: Read and validate local abbreviated operands.
vkd3d-compiler: Introduce a dxbc-dxil source type.
include: Introduce a function to detect the DXBC source type.
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
tests: Move HLSL tests to a subdirectory.
vkd3d-shader: Unify static string arrays initialization pattern.
vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers.
vkd3d-shader/hlsl: Store the "instrs" field of struct parse_initializer as a hlsl_block pointer.
vkd3d-shader/hlsl: Merge the "discard_statement" rule into "jump_statement".
vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in the subtraction rule.
vkd3d-shader/hlsl: Factor out add_binary_expr_merge().
tests: Add another test for register reservation.
tests: Use compare_uint() in compare_float().
vkd3d-shader/hlsl: Fold logical expressions.
vkd3d-shader/hlsl: Fold floating point minimum expressions.
vkd3d-shader/hlsl: Fold floating point maximum expressions.
vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons.
vkd3d-shader/hlsl: Fold less-than comparisons.
vkd3d-shader/hlsl: Fold equality comparisons.
vkd3d-shader/hlsl: Sort constant folding helpers alphabetically.
vkd3d-shader: Remove extra newlines from compiler messages.
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