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wine
vkd3d
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9d2730d98a6058a67ffa50e2c7e93c30f693fa0f
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vkd3d-1.7.x
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vkd3d-1.15
vkd3d-1.14
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Created with Raphaël 2.2.0
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vkd3d: Create vkd3d_views in vkd3d_create_buffer_view().
vkd3d: Use vkd3d_create_vk_buffer_view() to create counter resource views.
vkd3d: Export vkd3d_get_dxgi_format() function.
vkd3d: Add few more formats.
vkd3d: Create vkd3d_views in vkd3d_create_texture_view().
tests: Add test for clearing 3D textures.
vkd3d: Add support for 2D array texture views.
vkd3d: Add support for 3D texture views.
vkd3d: Add support for default 3D texture views.
vkd3d: Add support for default 1D texture views.
vkd3d: Introduce vkd3d_texture_view_desc structure.
vkd3d-shader: Downgrade FIXME() about unhandled instruction modifiers to WARN().
tests: Implement readback for 3D textures.
vkd3d: Rename vkd3d_queue_gpu_fence() to vkd3d_enqueue_gpu_fence().
vkd3d: Add FIXME() for ignored SampleDesc.
tests: Use single ResolveQueryData() call for multiple queries.
vkd3d: Validate D3D12_BLEND_DESC.
tests: Add test for creating graphics pipelines.
vkd3d: Do not store VkPipelineInputAssemblyStateCreateInfo in d3d12_command_list.
vkd3d: Avoid passing vkd3d_vk_device_procs to helper functions.
vkd3d: Try to call vkCmdCopyQueryPoolResults() for multiple queries.
vkd3d: Simplify d3d12_command_list_IASetVertexBuffers().
vkd3d: Try to not invalidate current pipeline in IASetVertexBuffers().
vkd3d: Add support for DXGI_FORMAT_R8G8_SNORM.
vkd3d-utils: Detect surface extensions at runtime.
build: Add support for MoltenVK.
build: Detect soname of libvulkan at configure time.
build: Make libxcb optional.
tests: Add test for CPU descriptors lifetime.
vkd3d: Reference count CPU descriptors.
tests: Test vertex buffer views with NULL buffer location.
vkd3d: Allow IASetVertexBuffers() with NULL buffer locations.
vkd3d-shader: Strip debug info after generating all code.
tests: Fix mixed enums.
vkd3d: Add support for optional instance extensions.
tests: Do not require libxcb and libx11 headers.
build: Add a line about demos to the configure summary.
build: Check how many arguments pthread_setname_np() takes.
build: Disable demos by default.
vkd3d: Try to keep current render pass as long as possible.
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