Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
9b070edf019885fc75f48d2f56f6d29541d8043e
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
10
Sep
5
4
3
2
29
Aug
28
26
22
20
19
15
14
13
12
8
7
6
5
1
31
Jul
30
29
24
23
22
17
16
11
10
9
8
3
20
Jun
18
17
13
12
11
30
May
29
27
23
22
16
15
14
13
8
6
2
30
Apr
24
23
22
19
17
16
15
11
10
vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
vkd3d-shader/ir: Run validation after flattening hull shader phases.
vkd3d-shader/ir: Run validation after remapping the output signature.
vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count().
vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().
vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
vkd3d-shader/hlsl: Implement the mad() intrinsic.
vkd3d-shader: Handle the SV_SampleIndex semantic.
vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.
vkd3d-shader/ir: Run validation after flattening control flow constructs.
vkd3d-shader/ir: Run validation after structurization.
vkd3d-shader/ir: Run validation after lowering switches to selection ladders.
vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.
vkd3d-shader/ir: Run validation after lowering instructions.
vkd3d-shader/ir: Do not decide the control flow type on NOPs.
vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().
vkd3d-shader/hlsl: Validate hull shader attributes.
vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
vkd3d-shader/hlsl: Parse the partitioning attribute.
vkd3d-shader/hlsl: Parse the outputtopology attribute.
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
vkd3d-shader/hlsl: Parse the domain attribute.
vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper.
tests: Test hull shader function overloads.
tests: Test hull shader attributes.
vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.
vkd3d-shader/hlsl: Implement the sincos() intrinsic.
vkd3d-shader/hlsl: Implement the dst() intrinsic.
vkd3d-shader/hlsl: Parse the CompileShader() syntax.
vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_stores in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_loads in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_constants in the vsir_program for SM1.
Loading