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Created with Raphaël 2.2.025Oct1917121028Sep27211923Aug15109825Jul2018528Jun2722211098731May13124227Apr262520151211875431Mar242322211817149872128Feb2524232117149874231Jan28272624212019181413107616Dec1524Nov2219171098118Oct15131211865128Sep272320vkd3d-shader/hlsl: Handle complex types in add_cast().tests: Add additional tests for implicit casts that should fail.vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst".vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().vkd3d-shader/hlsl: Parse UAV types.vkd3d-shader/hlsl: Parse texture index expressions.vkd3d-shader/hlsl: Cast array indices inside of add_array_load().tests: Add a basic shader test for typed UAV loads.tests: Add a basic shader test for compute shaders.include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef.include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef.tests: Test float operations with uniform inputs.tests: Test sign rules for float modulus.tests: Test sign rules for integer division and modulus.vkd3d-shader/hlsl: Lower float modulus.vkd3d-shader/hlsl: Lower int modulus.vkd3d-shader/hlsl: Write SM4 fractional part instructions.tests: Test explicit casts between types that are component-wise compatible.tests: Test implicit casts between types that are equal component-wise.vkd3d-shader/hlsl: Always go through implicit conversion in assignments.tests: Test for invalid complex broadcasts.tests: Rename structs for readability in broadcast test.tests: Set ULPs to 2 in normalize() test.tests: Add missing backslash to restore skipped tests.vkd3d-shader/hlsl: Lower int division.vkd3d-shader/hlsl: Lower int absolute value.tests: Test int absolute value.vkd3d-shader/hlsl: Write SM4 square root instructions.vkd3d-shader/hlsl: Parse length() intrinsic.tests: Test length() intrinsic.include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.vkd3d-shader/hlsl: Pass a location pointer to init_node().vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.vkd3d-shader/hlsl: Write SM4 reinterpret instructions.vkd3d-shader/hlsl: Parse the asuint() intrinsic.tests: Add a test for asuint().demos/gears: Recompile shaders with our compiler.demos/triangle: Recompile shaders with our compiler.vkd3d-shader/hlsl: Write SM4 rsq instructions.vkd3d-shader/hlsl: Parse normalize intrinsic.
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