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vkd3d
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94e84423559329a2d31781b0795d4eba9ed89975
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vkd3d-1.7.x
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vkd3d-1.15
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20 results
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Created with Raphaël 2.2.0
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vkd3d-shader/hlsl: Handle complex types in add_cast().
tests: Add additional tests for implicit casts that should fail.
vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst".
vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
vkd3d-shader/hlsl: Parse UAV types.
vkd3d-shader/hlsl: Parse texture index expressions.
vkd3d-shader/hlsl: Cast array indices inside of add_array_load().
tests: Add a basic shader test for typed UAV loads.
tests: Add a basic shader test for compute shaders.
include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef.
include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef.
tests: Test float operations with uniform inputs.
tests: Test sign rules for float modulus.
tests: Test sign rules for integer division and modulus.
vkd3d-shader/hlsl: Lower float modulus.
vkd3d-shader/hlsl: Lower int modulus.
vkd3d-shader/hlsl: Write SM4 fractional part instructions.
tests: Test explicit casts between types that are component-wise compatible.
tests: Test implicit casts between types that are equal component-wise.
vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
tests: Test for invalid complex broadcasts.
tests: Rename structs for readability in broadcast test.
tests: Set ULPs to 2 in normalize() test.
tests: Add missing backslash to restore skipped tests.
vkd3d-shader/hlsl: Lower int division.
vkd3d-shader/hlsl: Lower int absolute value.
tests: Test int absolute value.
vkd3d-shader/hlsl: Write SM4 square root instructions.
vkd3d-shader/hlsl: Parse length() intrinsic.
tests: Test length() intrinsic.
include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
vkd3d-shader/hlsl: Pass a location pointer to init_node().
vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
vkd3d-shader/hlsl: Parse the asuint() intrinsic.
tests: Add a test for asuint().
demos/gears: Recompile shaders with our compiler.
demos/triangle: Recompile shaders with our compiler.
vkd3d-shader/hlsl: Write SM4 rsq instructions.
vkd3d-shader/hlsl: Parse normalize intrinsic.
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