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vkd3d
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9007df1067685bc03c07a04715ea510d5aa6ed6e
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vkd3d-1.7.x
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vkd3d-1.15
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20 results
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Created with Raphaël 2.2.0
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vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.
vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
vkd3d-shader/sm4: Rename the vkd3d_sm4_data structure to vkd3d_shader_sm4_parser.
vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.
vkd3d-shader: Allocate memory for a string buffer at init time.
vkd3d-shader: Don't resize the buffer when there is enough free space.
vkd3d-shader/hlsl: Pass the original name string to hlsl_new_type().
vkd3d-shader/hlsl: Cache matrix types.
vkd3d-shader/hlsl: Use cached vector types in more places.
vkd3d-shader/hlsl: Avoid hardcoding the size of the operands array.
vkd3d-shader/hlsl: Specify the destination register in struct sm4_instruction as an array.
vkd3d-shader/hlsl: Parse state blocks in variable definitions.
vkd3d-shader/sm4: Skip second-order extended operands.
vkd3d-shader/sm4: Parse the "non-uniform" modifier.
vkd3d-shader/sm4: Parse register precision modifiers.
vkd3d-shader/sm4: Parse register modifiers separately from the extended operand type.
vkd3d-shader/hlsl: Fix type comparison for column-major matrices.
vkd3d-shader/hlsl: Fix a few memory leaks.
vkd3d-shader/hlsl: Fix a memory leak.
vkd3d-shader/hlsl: Factor out a variable_decl rule.
vkd3d-shader/hlsl: Get rid of append_unop().
vkd3d-shader/hlsl: Get rid of the unary_op rule.
vkd3d-shader/hlsl: Factor out add_unary_expr().
vkd3d-shader/hlsl: Don't dereference a NULL offset_node in hlsl_offset_from_deref().
vkd3d-shader/hlsl: Separate an add_constructor() helper.
vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
vkd3d-shader/hlsl: Do not try to dereference the else_instrs list pointer if there is no else block.
vkd3d-shader/hlsl: Introduce an allocation helper for vkd3d_realloc() as well.
vkd3d-shader/hlsl: Store constant values as an array of unions.
vkd3d-shader/hlsl: Write SM4 exponent instructions.
vkd3d-shader/hlsl: Write SM4 logarithm instructions.
vkd3d-shader/hlsl: Parse the pow() intrinsic.
vkd3d-shader/hlsl: Write SM4 absolute value instructions.
vkd3d-shader/hlsl: Parse the abs() intrinsic.
vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
vkd3d-shader/hlsl: Write SM4 saturate instructions.
vkd3d-shader/hlsl: Parse the saturate() intrinsic.
vkd3d-shader/hlsl: Write SM4 min instructions.
vkd3d-shader/hlsl: Write SM1 min instructions.
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