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Created with Raphaël 2.2.05Oct128Sep272320171598131Aug27231918161211109643229Jul282726221987228Jun24231831May2018141020Apr1330Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul28vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.vkd3d-shader/sm4: Rename the vkd3d_sm4_data structure to vkd3d_shader_sm4_parser.vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.vkd3d-shader: Allocate memory for a string buffer at init time.vkd3d-shader: Don't resize the buffer when there is enough free space.vkd3d-shader/hlsl: Pass the original name string to hlsl_new_type().vkd3d-shader/hlsl: Cache matrix types.vkd3d-shader/hlsl: Use cached vector types in more places.vkd3d-shader/hlsl: Avoid hardcoding the size of the operands array.vkd3d-shader/hlsl: Specify the destination register in struct sm4_instruction as an array.vkd3d-shader/hlsl: Parse state blocks in variable definitions.vkd3d-shader/sm4: Skip second-order extended operands.vkd3d-shader/sm4: Parse the "non-uniform" modifier.vkd3d-shader/sm4: Parse register precision modifiers.vkd3d-shader/sm4: Parse register modifiers separately from the extended operand type.vkd3d-shader/hlsl: Fix type comparison for column-major matrices.vkd3d-shader/hlsl: Fix a few memory leaks.vkd3d-shader/hlsl: Fix a memory leak.vkd3d-shader/hlsl: Factor out a variable_decl rule.vkd3d-shader/hlsl: Get rid of append_unop().vkd3d-shader/hlsl: Get rid of the unary_op rule.vkd3d-shader/hlsl: Factor out add_unary_expr().vkd3d-shader/hlsl: Don't dereference a NULL offset_node in hlsl_offset_from_deref().vkd3d-shader/hlsl: Separate an add_constructor() helper.vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().vkd3d-shader/hlsl: Do not try to dereference the else_instrs list pointer if there is no else block.vkd3d-shader/hlsl: Introduce an allocation helper for vkd3d_realloc() as well.vkd3d-shader/hlsl: Store constant values as an array of unions.vkd3d-shader/hlsl: Write SM4 exponent instructions.vkd3d-shader/hlsl: Write SM4 logarithm instructions.vkd3d-shader/hlsl: Parse the pow() intrinsic.vkd3d-shader/hlsl: Write SM4 absolute value instructions.vkd3d-shader/hlsl: Parse the abs() intrinsic.vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).vkd3d-shader/hlsl: Write SM4 saturate instructions.vkd3d-shader/hlsl: Parse the saturate() intrinsic.vkd3d-shader/hlsl: Write SM4 min instructions.vkd3d-shader/hlsl: Write SM1 min instructions.
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