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vkd3d
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8e30a7750e36a294a0693f5121769f1350e2109c
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vkd3d-1.7.x
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vkd3d-1.15
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vkd3d-shader/hlsl: Write SM4 logic not instructions.
vkd3d-shader/hlsl: Write SM4 casts from bool.
vkd3d-shader/hlsl: Fold constant integral bitwise or.
vkd3d-shader/hlsl: Fold constant integral bitwise and.
vkd3d-shader/hlsl: Fold constant integral bitwise xor.
vkd3d-shader/hlsl: Fold constant integral min().
vkd3d-shader/hlsl: Fold constant integral max().
vkd3d-shader/hlsl: Fold constant swizzles.
vkd3d-shader/hlsl: Parse lerp() intrinsic.
vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
vkd3d-shader/hlsl: Write SM4 dot product instructions.
vkd3d-shader/hlsl: Parse dot() intrinsic.
tests: Test lerp() intrinsic.
tests: Test ldexp() intrinsic.
tests: Test dot() intrinsic.
Release 1.4.
vkd3d-1.4
vkd3d-1.4
build: Add tests/vulkan_procs.h to the distribution.
build: Add the d3d9 and d3d11 shader runners to the distribution.
vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
include: Add ID3D12Device3 declaration in vkd3d_d3d12.idl.
include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.
include: Add ID3D12Device2 declaration in vkd3d_d3d12.idl.
include: Add ID3D12SharingContract interface declarations in vkd3d_d3d12sdklayers.idl.
include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.
vkd3d-shader/hlsl: Parse the mul() intrinsic.
vkd3d-shader/hlsl: Split matrix operations.
vkd3d-shader/hlsl: Lower matrix casts.
tests: Test how matrix types interact with semantics.
tests: Add a test for multiple render targets.
tests: Add a basic shader test for UAVs.
tests/shader_runner: Make the render target into a resource.
tests/shader_runner: Create the render pass and framebuffer in vulkan_runner_draw().
tests/shader_runner: Allow creating UAV resources.
vkd3d-shader/hlsl: Have add_expr() return hlsl_ir_node*.
vkd3d-shader/hlsl: Introduce add_cast() helper.
vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
vkd3d-shader/hlsl: Split matrices into multiple variables in prepend_input_copy().
vkd3d-shader/hlsl: Split matrices into multiple variables in append_output_copy().
include: Add ID3D12Debug interface declarations in vkd3d_d3d12sdklayers.idl.
vkd3d-shader/spirv: Do not print a warning for VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
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