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wine
vkd3d
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755e368f6bddc25cc271965075fc454c78f5eb92
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vkd3d-1.7.x
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vkd3d-1.15
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libs/vkd3d: Add support for CBV descriptors in d3d12_command_list_set_descriptor_table().
libs/vkd3d: Implement d3d12_device_CreateConstantBufferView().
libs/vkd3d: Don't calculate footprints for unaligned compressed textures.
libs/vkd3d: Calculate footprint total size using row count, not height.
tests: Don't test GetCopyableFootprints on unaligned compressed textures.
tests: Calculate texture total size using row count, not height.
tests: create_root_signature() can also return E_INVALIDARG.
tests: Create RTV and DSV descriptor heaps with FLAG_NONE.
libs/vkd3d: Do not assume CBV root parameter index is equal to Vulkan descriptor binding.
tests: Add test for accessing constant buffers from compute shaders.
libs/vkd3d: Implement d3d12_command_list_SetComputeRootConstantBufferView().
libs/vkd3d: Factor out vkd3d_create_buffer_view() function.
libs/vkd3d: Do not try to create buffer views for block-compressed formats.
tests: Add test for creating unordered access views.
tests: Add tests for GetCopyableFootprints() with compressed formats.
libs/vkd3d: Implement GetCopyableFootprints() for compressed formats.
libs/vkd3d: Add compressed texture formats.
libs/vkd3d: Add block size information to the texture format array.
libs/vkd3d: Factor out vkd3d_create_texture_view() function.
tests: Add test for nested switch instructions.
libs/vkd3d-shader: Add support for switch breaks nested in conditional branches.
libs/vkd3d-shader: Add support for switch fall-through blocks.
libs/vkd3d-shader: Make sure that inserted chunks are sorted.
libs/vkd3d-shader: Get rid of artificial limit for switch case blocks.
libs/vkd3d: Factor out d3d12_root_signature_init_push_constants() helper function.
libs/vkd3d: Extract descriptors counting to helper function.
tests: Add test for D3D12_SHADER_VISIBILITY_ALL root constants.
libs/vkd3d-shader: Implement switch control flow instructions.
libs/vkd3d-shader: Add mechanism for inserting words into SPIR-V streams.
libs/vkd3d-shader: Allow multiple push constant buffers.
libs/vkd3d: Fix push constant ranges allocation.
tests: Add test for multiple root constants.
libs/vkd3d: Assign non-overlapping push constant ranges for root constants.
demos: Get rid of handwritten GLSL shaders.
libs/vkd3d-shader: Fix memory leak in vkd3d_dxbc_compiler_destroy().
libs/vkd3d: Remove double semicolons.
libs/vkd3d-shader: Remove double semicolons.
tests: Add test for GPU virtual addresses.
tests: Add basic test for root constants.
libs/vkd3d: Pass push constants mapping to shader compiler.
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