Skip to content
Snippets Groups Projects
Select Git revision
  • master default protected
  • vkd3d-1.7.x protected
  • vkd3d-1.15
  • vkd3d-1.14
  • vkd3d-1.13
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7.1
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
20 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.04Aug32128Jul2726252421201918171413121110629Jun282726232221201916151228May5Mar21Nov13109328Oct25242019171312111087530Sep292827262221libs/vkd3d: Add support for CBV descriptors in d3d12_command_list_set_descriptor_table().libs/vkd3d: Implement d3d12_device_CreateConstantBufferView().libs/vkd3d: Don't calculate footprints for unaligned compressed textures.libs/vkd3d: Calculate footprint total size using row count, not height.tests: Don't test GetCopyableFootprints on unaligned compressed textures.tests: Calculate texture total size using row count, not height.tests: create_root_signature() can also return E_INVALIDARG.tests: Create RTV and DSV descriptor heaps with FLAG_NONE.libs/vkd3d: Do not assume CBV root parameter index is equal to Vulkan descriptor binding.tests: Add test for accessing constant buffers from compute shaders.libs/vkd3d: Implement d3d12_command_list_SetComputeRootConstantBufferView().libs/vkd3d: Factor out vkd3d_create_buffer_view() function.libs/vkd3d: Do not try to create buffer views for block-compressed formats.tests: Add test for creating unordered access views.tests: Add tests for GetCopyableFootprints() with compressed formats.libs/vkd3d: Implement GetCopyableFootprints() for compressed formats.libs/vkd3d: Add compressed texture formats.libs/vkd3d: Add block size information to the texture format array.libs/vkd3d: Factor out vkd3d_create_texture_view() function.tests: Add test for nested switch instructions.libs/vkd3d-shader: Add support for switch breaks nested in conditional branches.libs/vkd3d-shader: Add support for switch fall-through blocks.libs/vkd3d-shader: Make sure that inserted chunks are sorted.libs/vkd3d-shader: Get rid of artificial limit for switch case blocks.libs/vkd3d: Factor out d3d12_root_signature_init_push_constants() helper function.libs/vkd3d: Extract descriptors counting to helper function.tests: Add test for D3D12_SHADER_VISIBILITY_ALL root constants.libs/vkd3d-shader: Implement switch control flow instructions.libs/vkd3d-shader: Add mechanism for inserting words into SPIR-V streams.libs/vkd3d-shader: Allow multiple push constant buffers.libs/vkd3d: Fix push constant ranges allocation.tests: Add test for multiple root constants.libs/vkd3d: Assign non-overlapping push constant ranges for root constants.demos: Get rid of handwritten GLSL shaders.libs/vkd3d-shader: Fix memory leak in vkd3d_dxbc_compiler_destroy().libs/vkd3d: Remove double semicolons.libs/vkd3d-shader: Remove double semicolons.tests: Add test for GPU virtual addresses.tests: Add basic test for root constants.libs/vkd3d: Pass push constants mapping to shader compiler.
Loading