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Created with Raphaël 2.2.012Aug11109643229Jul282726221987228Jun24231831May2018141020Apr1330Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul2823222117161410230Jun2523191817127May252215Apr31Mar6Dec27Nov25191513731Octvkd3d-shader: Implement DTOI instruction.vkd3d-shader: Implement DTOF instruction.vkd3d-shader: Implement FTOD instruction.vkd3d-shader: Lower SUB to NEG + ADD at parse time.vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.vkd3d-shader: Move SM1 code generation to a separate file.vkd3d-shader: Fold negations of constant integers.vkd3d-shader: Fold constant casts from int to float.tests: Add a test for the shader DTOF instruction.vkd3d-shader: Implement DMOVC instruction.vkd3d-shader: Implement DRCP instruction.vkd3d-shader: Implement DDIV instruction.vkd3d-shader: Implement DMUL instruction.tests: Add a test for the shader DMUL instruction.vkd3d: Initialise static samplers before the root descriptor tables.vkd3d: Iterate over the root signature's range table instead of the D3D12 table.vkd3d: Introduce a helper function to append descriptor set layouts to the layout array.vkd3d-shader: Implement DFMA instruction.tests: Add a test for the shader DFMA instruction.vkd3d-shader: Implement DMIN instruction.vkd3d-shader: Implement DMAX instruction.build: Use dllimport/dllexport on Win32 targets.build: Make the default symbol visibility "hidden".vkd3d-shader: Move SM4 byte code definitions to a separate header.configure: Also extract the cross target from Clang compilers.tests: Include <stddef.h> from "d3d12_crosstest.h". (Clang).build: Use noinst_HEADERS instead of EXTRA_DIST to track demo and test headers.build: Add hlsl.h and preproc.h to libvkd3d_shader_la_SOURCES.vkd3d-shader: Implement DNE instruction.vkd3d-shader: Implement DLT instruction.vkd3d-shader: Implement DGE instruction.tests: Add tests for DGE and DLT instructions.vkd3d: Use Vulkan descriptor arrays if descriptor indexing is available.vkd3d: Return E_INVALIDARG if a descriptor range overflows.tests: Test for range overflow in test_root_signature_limits().vkd3d-shader: Implement DADD instruction.vkd3d-shader: Emit saturate modifier for double-precision float registers.vkd3d-shader: Emit abs modifier for double-precision float registers.vkd3d-shader: Handle 64-bit immediate constant registers.vkd3d-shader: Add a 64-bit immediate constant register type.
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