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Created with Raphaël 2.2.01Feb29Jan25242322181715119843214Dec13121176429Nov28232221201514131098762131Oct1918171612tests/shader-runner: Add an asuint() test to the 64-bit cast tests.tests/shader-runner: Support testing for integer pixel data.vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed().vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_query_heap_Release().vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_query_heap_AddRef().vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_descriptor_heap_Release().vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_descriptor_heap_AddRef().vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_Release().vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_AddRef().vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_decref().vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_incref().vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_resource_destroyed().vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_bind_heap_memory().vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_Release().vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_heap_AddRef().vkd3d-shader/spirv: Free binary SPIR-V code (Valgrind).vkd3d-compiler: Free compilation options (Valgrind).vkd3d-compiler: Exit the main function through a common code path.vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params().vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob().vkd3d-shader/d3dbc: Do not fail parsing the shader when undeclared inputs are encountered.vkd3d-utils: Implement D3DDisassemble().vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_device_Release().vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_device_AddRef().vkd3d: Use vkd3d_atomic_decrement_u32() in vkd3d_instance_decref().vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_instance_incref().vkd3d-shader/ir: Check that SSA registers are used with compatible data types.vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.include/vkd3d-shader: Generate swizzles without a function call.vkd3d-shader: Convert write masks between 32 and 64 bit by cases.vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4.vkd3d-shader/hlsl: Make register(cX) reservations work for SM1.tests: Test register(cX) reservations.tests: Rename register-reservations.shader_test to register-reservations-resources.shader_test.vkd3d-shader/spirv: Support 64-bit source value for bitfield instructions.vkd3d-shader/dxil: Implement DX intrinsic Tertiary.vkd3d-shader/ir: Fixup PHI nodes when lowering switches to selection ladders.vkd3d-shader/ir: Lower monolithic switches to selection ladders.vkd3d-shader/spirv: Emit an error if merge information is missing.
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