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Created with Raphaël 2.2.08May6230Apr242322191716151110943227Mar1918141312118765426Feb222120191514139761vkd3d-shader/fx: Fix shader counter in the header.vkd3d-shader/fx: Set texture count in the header.vkd3d-shader/fx: Set RTV counter in the header.vkd3d-shader/fx: Write depth stencil view object variables.vkd3d-shader/fx: Skip uniform copy logic for global variables.vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().tests: Test bounds checking in ID3D12ShaderReflection.vkd3d-utils: Initialize the null type vtbl.vkd3d-shader/tpf: Write the field offset in bytes.vkd3d-utils: Fix bounds comparison against element counts.vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.tests/shader_runner: Get rid of some redundant "| glsl" conditions.vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().vkd3d-shader: Pass a struct vsir_program to scan_with_parser().vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().include: Document structure vkd3d_image_resource_create_info.include: Document structure vkd3d_optional_device_extensions_info.include: Document structure vkd3d_device_create_info.vkd3d: Simplify control flow for swapchain images.vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.vkd3d-shader/spirv: Handle the WAVELANEINDEX register.tests/shader-runner: Add a 'require' directive for wave ops.tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
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