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Created with Raphaël 2.2.014Feb1311876531Jan302524232217151411104320Dec17124329Nov2726161513128231Oct302926252422191811852128Sep2624141312530Aug2927232120161420Jul1918327Jun2611629May242326Apr2519161311330Mar2815Feb139865226Jan2423191816151211915Dec1412111Nov31Oct30262524201812vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors.vkd3d: Return the same value for MaxGPUVirtualAddressBitsPerResource.vkd3d: Ignore barriers with unexpected sub-resource index.tests: Add test for D3D12_FEATURE_FORMAT_INFO.vkd3d: Do not advertise tiled resource support.vkd3d: Trace decoded driver versions.tests: Test GPU virtual address with readback buffer.tests: Get rid of ID3D12Object_SetName(object, NULL).vkd3d-shader: Implement user patch constants for hull shaders.vkd3d-shader: Implement relative addressing for arrayed registers.vkd3d-shader: Implement input registers for control point phase.vkd3d-shader: Add basic support for vpc registers in domain shaders.vkd3d-shader: Translate vOutputControlPointID register.vkd3d: Improve heuristic for selecting physical device.vkd3d: Fix formatting in is_dual_source_blending().vkd3d: Do not enable depth bias unconditionally.tests: Add NOP test for tessellation shaders.vkd3d-shader: Implement default control point phase.vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_mov().vkd3d-shader: Ignore dcl_hs_max_tessfactor.vkd3d-shader: Try to use SpvOpCopyMemory for mov instructions.vkd3d-shader: Add initial support for built-in patch constants.vkd3d-shader: Factor out vkd3d_symbol_set_register_info().vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_builtin().vkd3d-shader: Get sysval semantic from shader signature for inputs.vkd3d-shader: Rename scan instruction function to vkd3d_shader_scan_instruction().vkd3d-shader: Unset r# registers state while leaving current shader phase.vkd3d-shader: Implement hull shader barriers.vkd3d-shader: Add support for instanced join phases.vkd3d-shader: Translate vForkInstanceId registers.vkd3d-shader: Add support for instanced fork phases.vkd3d-shader: Delay generating functions for shader phases.tests: Add SetName() tests.vkd3d-shader: Allocate temporary registers per shader phase.vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.vkd3d-shader: Generate functions for hull shader phases.vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function().vkd3d-shader: Add FIXME about error messages from vkd3d_shader_serialize_root_signature().vkd3d: Avoid printing FIXME() about error blobs unnecessarily.vkd3d: Set object names for Vulkan command pools.
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