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vkd3d
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5c9fa15d4d14d7dc874cc3725fa37e0509a8c607
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vkd3d-1.7.x
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vkd3d-1.15
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Created with Raphaël 2.2.0
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vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors.
vkd3d: Return the same value for MaxGPUVirtualAddressBitsPerResource.
vkd3d: Ignore barriers with unexpected sub-resource index.
tests: Add test for D3D12_FEATURE_FORMAT_INFO.
vkd3d: Do not advertise tiled resource support.
vkd3d: Trace decoded driver versions.
tests: Test GPU virtual address with readback buffer.
tests: Get rid of ID3D12Object_SetName(object, NULL).
vkd3d-shader: Implement user patch constants for hull shaders.
vkd3d-shader: Implement relative addressing for arrayed registers.
vkd3d-shader: Implement input registers for control point phase.
vkd3d-shader: Add basic support for vpc registers in domain shaders.
vkd3d-shader: Translate vOutputControlPointID register.
vkd3d: Improve heuristic for selecting physical device.
vkd3d: Fix formatting in is_dual_source_blending().
vkd3d: Do not enable depth bias unconditionally.
tests: Add NOP test for tessellation shaders.
vkd3d-shader: Implement default control point phase.
vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_mov().
vkd3d-shader: Ignore dcl_hs_max_tessfactor.
vkd3d-shader: Try to use SpvOpCopyMemory for mov instructions.
vkd3d-shader: Add initial support for built-in patch constants.
vkd3d-shader: Factor out vkd3d_symbol_set_register_info().
vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_builtin().
vkd3d-shader: Get sysval semantic from shader signature for inputs.
vkd3d-shader: Rename scan instruction function to vkd3d_shader_scan_instruction().
vkd3d-shader: Unset r# registers state while leaving current shader phase.
vkd3d-shader: Implement hull shader barriers.
vkd3d-shader: Add support for instanced join phases.
vkd3d-shader: Translate vForkInstanceId registers.
vkd3d-shader: Add support for instanced fork phases.
vkd3d-shader: Delay generating functions for shader phases.
tests: Add SetName() tests.
vkd3d-shader: Allocate temporary registers per shader phase.
vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
vkd3d-shader: Generate functions for hull shader phases.
vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function().
vkd3d-shader: Add FIXME about error messages from vkd3d_shader_serialize_root_signature().
vkd3d: Avoid printing FIXME() about error blobs unnecessarily.
vkd3d: Set object names for Vulkan command pools.
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