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Created with Raphaël 2.2.022Sep21191814137431Aug3029282423151483231Jul2724201713111065428Jun2722191287529May262423229832128Apr262521201918131210654324Mar2015131098vkd3d-shader/hlsl: Correctly fold casts from float.vkd3d-shader/hlsl: Add constant folding for the ternary operator.vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.vkd3d-shader/ir: Validate source parameters.vkd3d-shader/ir: Validate destination parameters.vkd3d-shader/ir: Validate register types.vkd3d-shader/ir: Validate instruction handlers.vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors.vkd3d-shader/tpf: Destroy the SM4 parser on parsing errors.vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors.vkd3d-shader/d3dbc: Skip DCL semantic tokens properly.vkd3d-shader/ir: Simplify the control flow in shader_instruction_normalise_io_params().vkd3d-shader/ir: Fully reinitialize an instruction when making it a NOP.vkd3d-shader: Rename shader_instruction_init().vkd3d: Add ID3D12Device2 interface.Release 1.9.vkd3d-1.9vkd3d-1.9vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name.vkd3d-shader: Add definitions for more fragment output system values.vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.build: Add vkd3d_shader_utils.h to libvkd3d_la_SOURCES.vkd3d-shader: Slightly tweak the documentation for VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER.vkd3d-shader: Add a \since 1.9 for VKD3D_SHADER_SV_TARGET.tests: Add a small test for vkd3d_shader_build_varying_map().include: Add a corresponding function pointer type for vkd3d_shader_build_varying_map().vkd3d-shader: Export vkd3d_shader_build_varying_map.include: Add UUIDs for use with D3D12EnableExperimentalFeatures.include: Add the ID3D12GraphicsCommandList{5,6,7} interfaces.include: Add DirectX 12 Agility SDK definitions.vkd3d-shader: Hide support for DXIL sources.tests: Relax the precision of some tests so that they pass on MoltenVK.vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes.vkd3d-shader/hlsl: Remove HLSL_OP3_LERP.ci: Do not drop artifacts after 1 day.ci: Run the tests on macOS.vkd3d-shader/asm: Tweak TEXCOORD declaration name.vkd3d-shader/d3dbc: Disallow 1D sampler types when writing sampler declaration.vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
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