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vkd3d
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5a3fe1609b127372ea1d601772fd2c296a21d2f6
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vkd3d-shader/spirv: Introduce an undefined register type.
vkd3d-shader/dxil: Emit the shader instructions.
vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.
vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count.
vkd3d-shader/spirv: Emit variables for flat constant buffers.
vkd3d-shader/ir: Normalise sm1-style constants.
vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
include: Define an API for d3dbc constants.
tests: Add a test for side effects of ternary operator.
vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.
vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().
vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
tests: Add lowering combined samplers tests.
tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
vkd3d-shader/hlsl: Handle resource components individually for SM 5.0.
vkd3d-shader/tpf: Introduce struct extern_resource.
vkd3d-shader/hlsl: Allow derefs to provide the data_type.
vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts.
vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule.
vkd3d-shader/hlsl: Return a hlsl_block from binary and ternary expression rules.
vkd3d-shader/hlsl: Return a hlsl_block from the "unary_expr" rule.
vkd3d-shader/hlsl: Return a hlsl_block from the "initializer_expr" rule.
vkd3d-shader/hlsl: Return a hlsl_block from the "assignment_expr" rule.
vkd3d-shader/dxil: Read function bodies.
vkd3d-shader/dxil: Read numeric constants.
vkd3d-shader/dxil: Read global function declarations.
vkd3d-shader/dxil: Validate the module format version.
vkd3d-shader/dxil: Read the value symbol table.
vkd3d-shader/dxil: Read the type table.
vkd3d-shader/dxil: Use size_t where applicable.
vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
demos: Use a fence to synchronize D3D12 and Vulkan work.
include: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue().
vkd3d: Make CopyResource use a temp buffer for depth <-> color copies.
vkd3d-shader/hlsl: Free the "iter" block pointer on success in create_loop().
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