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Created with Raphaël 2.2.027Sep26252221191814137431Aug3029282423151483231Jul2724201713111065428Jun2722191287529May262423229832128Apr262521201918131210vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension.ci: Prepend an ordinal number to commits in artifacts.ci: Build vkd3d with MinGW too.vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic.vkd3d-shader/dxil: Do not access null code blocks on failure.vkd3d: Add ID3D12Device3 interface stub.tests: Work around a MoltenVK bug in test_tgsm().vkd3d: Expose the image view usage to Vulkan.ci: Wrap complex commands in CI scripts.ci: Build crosstests with -Wno-array-bounds.ci: Build crosstests in a dedicated CI job.vkd3d-shader/d3dbc: Initialize register dimension for all register types.vkd3d-shader/tpf: Parse register dimension for all register types.vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param().vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().vkd3d-shader: Rename shader_register_init() to vsir_register_init().vkd3d-shader/ir: Remove dead code during normalisation.vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().vkd3d-shader/hlsl: Use lower_ir() for lower_division().vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().vkd3d-shader/hlsl: Use lower_ir() for more passes.vkd3d-shader/hlsl: Implement intrinsic tan.vkd3d-shader/dxil: Implement DX instruction LoadInput.vkd3d-shader/dxil: Declare shader inputs.vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.vkd3d-shader/spirv: Build undefined values once.vkd3d-shader/spirv: Introduce a Static Single Assignment register type.vkd3d-shader/d3d-asm: Trace undefined registers.vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
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