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vkd3d
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574239e3e32b4e5e7bc349d464c8c185a4317e97
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vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension.
ci: Prepend an ordinal number to commits in artifacts.
ci: Build vkd3d with MinGW too.
vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic.
vkd3d-shader/dxil: Do not access null code blocks on failure.
vkd3d: Add ID3D12Device3 interface stub.
tests: Work around a MoltenVK bug in test_tgsm().
vkd3d: Expose the image view usage to Vulkan.
ci: Wrap complex commands in CI scripts.
ci: Build crosstests with -Wno-array-bounds.
ci: Build crosstests in a dedicated CI job.
vkd3d-shader/d3dbc: Initialize register dimension for all register types.
vkd3d-shader/tpf: Parse register dimension for all register types.
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param().
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
vkd3d-shader: Rename shader_register_init() to vsir_register_init().
vkd3d-shader/ir: Remove dead code during normalisation.
vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
vkd3d-shader/hlsl: Use lower_ir() for lower_division().
vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
vkd3d-shader/hlsl: Use lower_ir() for more passes.
vkd3d-shader/hlsl: Implement intrinsic tan.
vkd3d-shader/dxil: Implement DX instruction LoadInput.
vkd3d-shader/dxil: Declare shader inputs.
vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
vkd3d-shader/spirv: Build undefined values once.
vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
vkd3d-shader/d3d-asm: Trace undefined registers.
vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
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