Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default protected
  • vkd3d-1.7.x protected
  • vkd3d-1.15
  • vkd3d-1.14
  • vkd3d-1.13
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7.1
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
20 results
Created with Raphaël 2.2.023Aug2120161420Jul1918327Jun2611629May242326Apr2519161311330Mar2815Feb139865226Jan2423191816151211915Dec1412111Nov31Oct302625242018121065426Sep22212019181412118754131Aug30292825242322211817161511987432128Jul27262524vkd3d: Do not store VkPipelineInputAssemblyStateCreateInfo in d3d12_command_list.vkd3d: Avoid passing vkd3d_vk_device_procs to helper functions.vkd3d: Try to call vkCmdCopyQueryPoolResults() for multiple queries.vkd3d: Simplify d3d12_command_list_IASetVertexBuffers().vkd3d: Try to not invalidate current pipeline in IASetVertexBuffers().vkd3d: Add support for DXGI_FORMAT_R8G8_SNORM.vkd3d-utils: Detect surface extensions at runtime.build: Add support for MoltenVK.build: Detect soname of libvulkan at configure time.build: Make libxcb optional.tests: Add test for CPU descriptors lifetime.vkd3d: Reference count CPU descriptors.tests: Test vertex buffer views with NULL buffer location.vkd3d: Allow IASetVertexBuffers() with NULL buffer locations.vkd3d-shader: Strip debug info after generating all code.tests: Fix mixed enums.vkd3d: Add support for optional instance extensions.tests: Do not require libxcb and libx11 headers.build: Add a line about demos to the configure summary.build: Check how many arguments pthread_setname_np() takes.build: Disable demos by default.vkd3d: Try to keep current render pass as long as possible.vkd3d: Avoid invalidating current framebuffer needlessly.vkd3d: Avoid invalidating graphics pipeline and framebuffer.vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer().tests: Add test for draw with no descriptor bindings.vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.vkd3d: Add few more formats.libs/vkd3d-shader: Require shader signature elements for shader outputs.vkd3d-compiler: Do not overallocate memory for shader code.libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().libs/vkd3d: Assert that queue is valid in vkd3d_queue_acquire().libs/vkd3d: Fix return type of d3d12_root_signature_info_count_descriptors() (Coverity).build: Use XCB_CFLAGS on libvkd3d-utils.build: Make the output a little less verbose when V=0.build: Make the sed(1) command more portable.tests: Add test for incompletely initialized pixel shader outputs.libs/vkd3d-shader: Zero-initialize unused shader output components.libs/vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_vector_shuffle().libs/vkd3d-shader: Determine shader output component count based on shader signature.
Loading