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Created with Raphaël 2.2.024Jan1913117Dec21Nov1810831Oct26251917121028Sep27211923Aug15109825Jul2018528Jun2722211098731May13124227Apr262520151211875431Mar242322211817149872128Feb2524232117149874231Jan28272624212019181413107616Dec1524Nov22191710981vkd3d-shader/hlsl: Call copy_propagation_get_value() directly in copy_propagation_transform_object_load().vkd3d-shader/hlsl: Add some swizzle manipulation definitions.tests: Test constant propagation through swizzles.vkd3d-shader/hlsl: Support offset argument for the texture Load() method.tests: Test offset argument for the texture Load() method.tests: Print DLL versions when running tests on Windows.tests: Run d3d9 and d3d12 tests on non-cross builds too.tests: Distinguish between cross and non-cross Win32 builds.vkd3d-shader/hlsl: Forbid recursive calls.tests/shader_runner: Explicitly track the expected shader compilation HRESULT instead of using a boolean flag.vkd3d-shader/hlsl: Store a non-constant hlsl_ir_function_decl pointer in struct hlsl_ir_call.vkd3d-shader/hlsl: Remove the unused "intrinsic" argument from hlsl_add_function().vkd3d-shader/hlsl: Remove some unnecessary YYABORTs from the func_prototype_no_attrs rule.vkd3d-shader/hlsl: Parse step() intrinsic.tests: Test step() intrinsic.vkd3d-shader/hlsl: Parse sqrt() intrinsic.tests: Test sqrt() intrinsic.vkd3d-shader/hlsl: Support cos() intrinsic.vkd3d-shader/hlsl: Support sin() intrinsic.vkd3d-shader/hlsl: Add additional tests for sin() and cos().vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_scope.vkd3d-shader/hlsl: Add field-level documentation to function structs.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_buffer.vkd3d-shader/hlsl: Add documentation to small hlsl.h structs.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_deref.vkd3d-shader/hlsl: Add documentation to struct hlsl_reg.vkd3d-shader/hlsl: Allow uninitialized static objects.vkd3d-shader/hlsl: Validate that non-uniform objects are not referenced.tests: Add additional object references tests.tests: Test proper initialization of static structs to zero.vkd3d-shader/hlsl: Initialize static variables to 0 by default.vkd3d-shader/hlsl: Get rid of the "intrinsic" field of struct hlsl_ir_function.vkd3d-shader/hlsl: Forbid returning void expressions from void functions.vkd3d-shader/hlsl: Generate IR for user-defined function calls.vkd3d-shader/hlsl: Avoid assuming that expressions have at least one argument.tests: Test specifying a UAV address as an in/out parameter to a function.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ctx.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_var.
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