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vkd3d
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4e1bf5e163215c17564775b75b9ad7a2328b8917
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tests: Mark count buffers as buggy on MoltenVK.
tests: Mark a timestamp query test as buggy on MoltenVK.
tests: Mark clip distance as unsupported on MoltenVK.
tests: Mark cull distance as buggy on MoltenVK.
tests: Skip unbounded descriptor ranges tests when they're unsupported.
tests: Mark loading from stencil as buggy on MoltenVK.
vkd3d-shader/spirv: Check for FEATURE_FLOAT64 when double precision use is flagged.
vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
vkd3d-shader/spirv: Handle the ISINF and ISNAN instructions in spirv_compiler_emit_alu_instruction().
vkd3d-shader/spirv: Implement the ISFINITE instruction.
tests/shader-runner: Add tests for floating point special values.
vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().
tests: Test signature reflection via D3DReflect().
tests: Test VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES.
vkd3d-utils: Implement input and output signature reflection.
vkd3d-utils: Add D3DReflect().
include: Add vkd3d_d3d12shader.idl.
tests: Use the vulkan runner to run SM1 compilation tests.
vkd3d-shader/ir: Lower texkill instructions to discard_nz.
vkd3d-shader/d3dbc: Emit fixme for HLSL_RESOURCE_SAMPLE_LOD.
tests/shader-runner: Call each runner only once.
tests/shader-runner: Support reading multiple model range args for qualifiers.
vkd3d-shader/ir: Store block names in struct vsir_program.
vkd3d-shader/ir: Store the block count in struct vsir_program.
vkd3d-shader/ir: Store control point counts in struct vsir_program.
vkd3d: Use debugstr_hresult() in vkd3d_init_null_resources().
vkd3d: Use debugstr_hresult() in vkd3d_join_thread().
vkd3d: Use debugstr_hresult() in d3d12_device_init().
vkd3d: Use debugstr_hresult() in vkd3d_create_vk_device().
vkd3d: Use debugstr_hresult() in vkd3d_instance_init().
vkd3d-shader/spirv: Emit DISCARD as a function call.
vkd3d-shader/dxil: Use strcmp() to find the handle type.
vkd3d-shader/dxil: Use strcmp() to find function names.
vkd3d-shader/dxil: Use strcmp() to check the entry point name.
tests: Add tests for valid conditional types.
vkd3d-shader/hlsl: Always cast to bool in if() statements.
vkd3d-shader/hlsl: Validate that condition expressions are numeric.
vkd3d-shader/hlsl: Validate the condition data type for loops as well.
vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
vkd3d-shader/ir: Remove DCL_TEMPS instructions.
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