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Created with Raphaël 2.2.024Jan2322181715119843214Dec13121176429Nov28232221201514131098762131Oct19181716121110953228Sep2726tests: Mark count buffers as buggy on MoltenVK.tests: Mark a timestamp query test as buggy on MoltenVK.tests: Mark clip distance as unsupported on MoltenVK.tests: Mark cull distance as buggy on MoltenVK.tests: Skip unbounded descriptor ranges tests when they're unsupported.tests: Mark loading from stencil as buggy on MoltenVK.vkd3d-shader/spirv: Check for FEATURE_FLOAT64 when double precision use is flagged.vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.vkd3d-shader/spirv: Handle the ISINF and ISNAN instructions in spirv_compiler_emit_alu_instruction().vkd3d-shader/spirv: Implement the ISFINITE instruction.tests/shader-runner: Add tests for floating point special values.vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().tests: Test signature reflection via D3DReflect().tests: Test VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES.vkd3d-utils: Implement input and output signature reflection.vkd3d-utils: Add D3DReflect().include: Add vkd3d_d3d12shader.idl.tests: Use the vulkan runner to run SM1 compilation tests.vkd3d-shader/ir: Lower texkill instructions to discard_nz.vkd3d-shader/d3dbc: Emit fixme for HLSL_RESOURCE_SAMPLE_LOD.tests/shader-runner: Call each runner only once.tests/shader-runner: Support reading multiple model range args for qualifiers.vkd3d-shader/ir: Store block names in struct vsir_program.vkd3d-shader/ir: Store the block count in struct vsir_program.vkd3d-shader/ir: Store control point counts in struct vsir_program.vkd3d: Use debugstr_hresult() in vkd3d_init_null_resources().vkd3d: Use debugstr_hresult() in vkd3d_join_thread().vkd3d: Use debugstr_hresult() in d3d12_device_init().vkd3d: Use debugstr_hresult() in vkd3d_create_vk_device().vkd3d: Use debugstr_hresult() in vkd3d_instance_init().vkd3d-shader/spirv: Emit DISCARD as a function call.vkd3d-shader/dxil: Use strcmp() to find the handle type.vkd3d-shader/dxil: Use strcmp() to find function names.vkd3d-shader/dxil: Use strcmp() to check the entry point name.tests: Add tests for valid conditional types.vkd3d-shader/hlsl: Always cast to bool in if() statements.vkd3d-shader/hlsl: Validate that condition expressions are numeric.vkd3d-shader/hlsl: Validate the condition data type for loops as well.vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().vkd3d-shader/ir: Remove DCL_TEMPS instructions.
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