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Created with Raphaël 2.2.05Jul28Jun25211817131211105421May2017161413963130Apr262524191815108432129Mar221918141176428Feb26252220141311876531Jan302524232217151411104320Dec17124329Nov2726161513128231Oct302926252422191811852128Sep26241413125tests: Add test for Map() on reserved resources.tests: Destroy placed resources after destroying heap.tests: Add bug_if() for VK_EXT_conditional_rendering radv bugs.tests: Add more tests for predicated rendering.tests: Remove tests for DXGI_FORMAT_B8G8R8A8_UNORM UAV support.tests: Add more tests for D3D12_FEATURE_FORMAT_INFO.vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.tests: Add bug_if() in test_tessellation_primitive_id().tests: Print adapter name on Windows.vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.vkd3d: Make resource mapping thread-safe.vkd3d: Create private heap objects for committed resources.vkd3d: Return more information from device memory allocation functions.vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.vkd3d: Move resource memory allocation functions.tests: Add new vkd3d_common test to .gitignore.tests: Add test to confirm predicate must not be read before every rendering command.vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.vkd3d: End conditional rendering before ending command buffer.vkd3d: Begin and end conditional rendering outside render passes.tests: Fix test failures in conditional rendering tests.tests: Fix test_conditional_rendering().include/vkd3d_utils: Declare all exported functions.tests: Add test for parsing version.include: Document API versions.vkd3d: Use vkd3d_waiting_fence structure in more places.vkd3d: Try to guess application name.vkd3d-shader: Fix component decoration for shader IO variables.tests: Add test for SV_PrimitiveID in hull shader.vkd3d: Validate resource pointer for transition barriers.vkd3d/tests: Add tests for predicated rendering.vkd3d: Implement d3d12_command_list_SetPredication().vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.vkd3d: Avoid busy-waiting in fence worker thread.vkd3d: Avoid holding mutex while waiting for fences.tests: Add bug_if() for Nvidia tessellation shader bugs.tests: Add test for line tessellation.vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
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