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vkd3d
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4ad4cbb7dfb0424e8dd7cff7bfdf851328d660aa
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vkd3d-1.7.x
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vkd3d-1.15
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Created with Raphaël 2.2.0
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tests: Add test for Map() on reserved resources.
tests: Destroy placed resources after destroying heap.
tests: Add bug_if() for VK_EXT_conditional_rendering radv bugs.
tests: Add more tests for predicated rendering.
tests: Remove tests for DXGI_FORMAT_B8G8R8A8_UNORM UAV support.
tests: Add more tests for D3D12_FEATURE_FORMAT_INFO.
vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.
vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.
tests: Add bug_if() in test_tessellation_primitive_id().
tests: Print adapter name on Windows.
vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
vkd3d: Make resource mapping thread-safe.
vkd3d: Create private heap objects for committed resources.
vkd3d: Return more information from device memory allocation functions.
vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
vkd3d: Move resource memory allocation functions.
tests: Add new vkd3d_common test to .gitignore.
tests: Add test to confirm predicate must not be read before every rendering command.
vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.
vkd3d: End conditional rendering before ending command buffer.
vkd3d: Begin and end conditional rendering outside render passes.
tests: Fix test failures in conditional rendering tests.
tests: Fix test_conditional_rendering().
include/vkd3d_utils: Declare all exported functions.
tests: Add test for parsing version.
include: Document API versions.
vkd3d: Use vkd3d_waiting_fence structure in more places.
vkd3d: Try to guess application name.
vkd3d-shader: Fix component decoration for shader IO variables.
tests: Add test for SV_PrimitiveID in hull shader.
vkd3d: Validate resource pointer for transition barriers.
vkd3d/tests: Add tests for predicated rendering.
vkd3d: Implement d3d12_command_list_SetPredication().
vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
vkd3d: Avoid busy-waiting in fence worker thread.
vkd3d: Avoid holding mutex while waiting for fences.
tests: Add bug_if() for Nvidia tessellation shader bugs.
tests: Add test for line tessellation.
vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
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