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Created with Raphaël 2.2.025Feb2220141311876531Jan302524232217151411104320Dec17124329Nov2726161513128231Oct302926252422191811852128Sep2624141312530Aug2927232120161420Jul1918327Jun2611629May242326Apr2519161311330Mar2815Feb139865226Jan2423191816151211915Dec1412111Nov31Oct30262524vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.vkd3d-shader: Emit epilogue functions while leaving shader phases.vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_store().vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().vkd3d-shader: Decorate integer fragment shader builtins as flat.vkd3d-shader: Avoid generating unique array types for immediate constant buffers.tests: Add more tessellation tests.vkd3d-shader: Use correct base index for relative addressing of aggregates.vkd3d-shader: Remove v{Fork, Join}InstanceID from symbol table when leaving shader phase.vkd3d-shader: Simplify vkd3d_dxbc_compiler_get_register_id().vkd3d-shader: Translate vPrim register.vkd3d-shader: Fix swizzle for scalars.build: Fix 'make dist'.vkd3d-shader: Handle VKD3DSPR_INCONTROLPOINT in vkd3d_dxbc_compiler_get_register_id().tests: Add another hull shader to NOP tessellation shaders test.vkd3d-shader: Add basic support for dcl_index_range.tests: Add test for quad tessellation.vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.vkd3d: Implement SO statistics queries.vkd3d-shader: Set xxxx swizzle for scalar registers.vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.vkd3d: Avoid passing invalid viewport to Vulkan.vkd3d-shader: Add support for OpenGL tessellation shaders.vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors.vkd3d: Return the same value for MaxGPUVirtualAddressBitsPerResource.vkd3d: Ignore barriers with unexpected sub-resource index.tests: Add test for D3D12_FEATURE_FORMAT_INFO.vkd3d: Do not advertise tiled resource support.vkd3d: Trace decoded driver versions.tests: Test GPU virtual address with readback buffer.tests: Get rid of ID3D12Object_SetName(object, NULL).vkd3d-shader: Implement user patch constants for hull shaders.vkd3d-shader: Implement relative addressing for arrayed registers.vkd3d-shader: Implement input registers for control point phase.vkd3d-shader: Add basic support for vpc registers in domain shaders.vkd3d-shader: Translate vOutputControlPointID register.vkd3d: Improve heuristic for selecting physical device.vkd3d: Fix formatting in is_dual_source_blending().vkd3d: Do not enable depth bias unconditionally.
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