Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
42b01a7189af317cb4d324dd863fb776f99b898c
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
25
Feb
22
20
14
13
11
8
7
6
5
31
Jan
30
25
24
23
22
17
15
14
11
10
4
3
20
Dec
17
12
4
3
29
Nov
27
26
16
15
13
12
8
2
31
Oct
30
29
26
25
24
22
19
18
11
8
5
2
1
28
Sep
26
24
14
13
12
5
30
Aug
29
27
23
21
20
16
14
20
Jul
19
18
3
27
Jun
26
11
6
29
May
24
23
26
Apr
25
19
16
13
11
3
30
Mar
28
15
Feb
13
9
8
6
5
2
26
Jan
24
23
19
18
16
15
12
11
9
15
Dec
14
12
11
1
Nov
31
Oct
30
26
25
24
vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().
vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.
vkd3d-shader: Emit epilogue functions while leaving shader phases.
vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_store().
vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().
vkd3d-shader: Decorate integer fragment shader builtins as flat.
vkd3d-shader: Avoid generating unique array types for immediate constant buffers.
tests: Add more tessellation tests.
vkd3d-shader: Use correct base index for relative addressing of aggregates.
vkd3d-shader: Remove v{Fork, Join}InstanceID from symbol table when leaving shader phase.
vkd3d-shader: Simplify vkd3d_dxbc_compiler_get_register_id().
vkd3d-shader: Translate vPrim register.
vkd3d-shader: Fix swizzle for scalars.
build: Fix 'make dist'.
vkd3d-shader: Handle VKD3DSPR_INCONTROLPOINT in vkd3d_dxbc_compiler_get_register_id().
tests: Add another hull shader to NOP tessellation shaders test.
vkd3d-shader: Add basic support for dcl_index_range.
tests: Add test for quad tessellation.
vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
vkd3d: Implement SO statistics queries.
vkd3d-shader: Set xxxx swizzle for scalar registers.
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
vkd3d: Avoid passing invalid viewport to Vulkan.
vkd3d-shader: Add support for OpenGL tessellation shaders.
vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors.
vkd3d: Return the same value for MaxGPUVirtualAddressBitsPerResource.
vkd3d: Ignore barriers with unexpected sub-resource index.
tests: Add test for D3D12_FEATURE_FORMAT_INFO.
vkd3d: Do not advertise tiled resource support.
vkd3d: Trace decoded driver versions.
tests: Test GPU virtual address with readback buffer.
tests: Get rid of ID3D12Object_SetName(object, NULL).
vkd3d-shader: Implement user patch constants for hull shaders.
vkd3d-shader: Implement relative addressing for arrayed registers.
vkd3d-shader: Implement input registers for control point phase.
vkd3d-shader: Add basic support for vpc registers in domain shaders.
vkd3d-shader: Translate vOutputControlPointID register.
vkd3d: Improve heuristic for selecting physical device.
vkd3d: Fix formatting in is_dual_source_blending().
vkd3d: Do not enable depth bias unconditionally.
Loading