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Created with Raphaël 2.2.016Jan151211915Dec1412111Nov31Oct302625242018121065426Sep22212019181412118754131Aug30292825242322211817161511987432128Jul2726252421201918171413121110629Jun282726232221libs/vkd3d: Allow library user to select Vulkan physical device.build: Fix distcheck.build: Add version name for symbols.tests: Fix copy-paste mistakes.include: Allow using libvkd3d with custom Vulkan headers.libs/vkd3d: Get rid of vkd3d_get_vk_queue().libs/vkd3d-shader: Fix uninitialized error code in vkd3d_shader_parser_init().libs/vkd3d-shader: Validate the DXBC version.libs/vkd3d: Add thread-safe API for accessing Vulkan command queues.tests: Add test for executing command lists from multiple threads.libs/vkd3d: Make GPU VA allocator thread-safe.libs/vkd3d: Synchronize access to Vulkan queues.build: Do not install vkd3d-compiler.build: Do not build libvkd3d-shader as public library.build: Use linker version scripts to control visibility.libs/vkd3d: Validate WCHAR size.tests: Add test for vkd3d_create_device().tests: Add test for creating vkd3d instances.libs/vkd3d: Add API for creating vkd3d instances.libs/vkd3d: Allow library user to create internal threads.libs/vkd3d-shader: Translate dcl_input_primitive instructions.libs/vkd3d-shader: Translate dcl_output_topology instructions.libs/vkd3d-shader: Translate geometry shader emit instructions.libs/vkd3d-shader: Introduce separate stream for execution mode declarations.libs/vkd3d-shader: Translate dcl_maxout instructions.build: Add VKD3D_CHECK_FUNC() macro.libs/vkd3d: Validate miplevel count while creating resources.libs/vkd3d: Release current command allocator in d3d12_command_list_Close().libs/vkd3d: Add more formats.libs/vkd3d: Remove unused prototype for vkEnumerateInstanceLayerProperties().tests: Add basic test for NULL descriptors.libs/vkd3d: Fix crash when creating NULL CBVs.libs/vkd3d-shader: Generate valid SPIR-V for unimplemented registers.libs/vkd3d-shader: Handle unimplemented registers more gracefully.include: Avoid including vkd3d_windows.h when real windows.h is included.include: Prefix public header file names with vkd3d.include: Do not use vkd3d Win32 headers when VKD3D_NO_WIN32_TYPES is defined.libs/vkd3d-shader: Fix result type for OpImageSampleDref instructions.libs/vkd3d-shader: Avoid theoretical crash in vkd3d_dxbc_compiler_emit_dot().tests: Explicitly detect if tests are run under Wine.
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