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Created with Raphaël 2.2.018Mar141312118765426Feb22212019151413976129Jan25242322181715119843214Dec1312117vkd3d-shader/ir: Emit multilevel jumps in the structured program.vkd3d-shader/ir: Emit the reconstructed structured program.vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().vkd3d-shader/ir: Pass a struct vsir_program to flatten_control_flow_constructs().vkd3d-shader/ir: Pass a struct vsir_program to normalise_combined_samplers().vkd3d-shader/ir: Pass a struct vsir_program to shader_normalise_io_registers().vkd3d-shader/glsl: Generate comments for unhandled instructions.vkd3d-shader/glsl: Trace the generated shader.vkd3d-shader/hlsl: Lower CMP instructions for vertex shaders.vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.tests: Test equality between tiny and between large numbers on ps_2_0.vkd3d-shader/hlsl: Implement SM1 comparison operators.vkd3d-shader/d3dbc: Check profiles before writing SLT and CMP.vkd3d-shader/ir: Dump the reconstructed structured program.vkd3d-shader/ir: Add jumps to the structured programs.vkd3d-shader/ir: Reconstruct a structured program.vkd3d-shader/dxil: Implement DX instruction Barrier.vkd3d-shader/spirv: Emit a trace message if TGSM alignment is ignored.vkd3d-shader/dxil: Implement structured groupshared address space global variables.vkd3d-shader/dxil: Implement raw groupshared address space global variables.vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.vkd3d-shader/ir: Pass a struct vsir_program to remap_output_signature().vkd3d-shader/ir: Pass a struct vsir_program to simple_structurizer_run().vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps().vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps_process_reg().vkd3d-shader/ir: Pass a struct vsir_program to instruction_array_lower_texkills().tests/hlsl: Add tests for countbits() and firstbit{high|low}().vkd3d-shader/spirv: Emit an error if a FIRSTBIT instruction has a 64-bit source.vkd3d-shader/spirv: Emit an error if COUNTBITS has a 64-bit source.tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.vkd3d-shader/glsl: Introduce glsl_compile().vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().tests: Avoid creating a file named "0" when calling "make check".vkd3d-shader/fx: Handle 'single' modifier for buffers.vkd3d-shader: Parse a 'single' modifier.vkd3d-shader: Remove a token for 'precise' modifier.vkd3d-shader/ir: Sort loop intervals.vkd3d-shader/ir: Generate synthetic intervals for forward edges.
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