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Created with Raphaël 2.2.07Sep431Aug3029282423151483231Jul2724201713111065428Jun2722191287529May262423229832128Apr262521201918131210654324Mar201513109828Feb2723222120151413include: Add some more struct/enum definitions to vkd3d_d3d12.idl.include: Add missing miscellaneous D3D12 constants.include: Add missing D3D12 vertex shader constants.include: Add missing D3D12 minimum resource limit constants.include: Add missing D3D12 raytracing constants.include: Add missing D3D12 pixel shader constants.include: Add missing D3D12 input assembler constants.include: Add missing D3D12 hull shader constants.include: Add missing D3D12 geometry shader constants.include: Add missing D3D12 domain shader constants.include: Add missing D3D12 compute shader constants.include: Add missing D3D12 common shader constants.include: Sort vkd3d_d3d12.idl constants alphabetically.include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.vkd3d-shader/hlsl: Add tex1D() function.ci: Run the tests on a 32 bit Linux system.include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().ci: Briefly document the CI setup.ci: Execute the tests.ci: Execute CI also an a runner with an AMD GPU.vkd3d-shader/hlsl: Define lit() in HLSL.vkd3d-shader/hlsl: Define smoothstep() in HLSL.vkd3d-shader/hlsl: Store the internal name counter in struct hlsl_ctx.vkd3d-shader/hlsl: Separate an add_user_call() helper.vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.vkd3d-shader/dxil: Implement DX instruction StoreOutput.vkd3d-shader/dxil: Declare shader outputs.vkd3d-shader/dxil: Implement the DXIL CALL instruction.vkd3d-shader/dxil: Replace the result type enum with a bool.vkd3d-shader/dxil: Validate the function block count.vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().ci: Introduce a CI pipeline for GitLab.vkd3d-shader/hlsl: Add texCUBE() function.tests: Enable compiler backwards compatibility mode only for shaders that require it.vkd3d-shader/spirv: Declare SRVs and UAVs from the descriptor info.vkd3d-shader/spirv: Declare constant buffers from the descriptor info.vkd3d-shader/spirv: Declare samplers from the descriptor info.
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