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Created with Raphaël 2.2.05Aug131Jul30292423221716111098320Jun181713121130May292723221615141386230Apr242322191716151110943227Mar191814vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.vkd3d: Add support for the ID3D12CommandList6 interface.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.tests: Mark a couple of tests as working on recent NVIDIA GPUs.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.cvkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.vkd3d-common: Remove an assertion in vkd3d_dbg_printf().vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.vkd3d-shader/glsl: Implement VKD3DSIH_MOV.vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions.vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.vkd3d: Replace assert() with VKD3D_ASSERT() in vkd3d_private.h.vkd3d: Replace assert() with VKD3D_ASSERT() in utils.c.vkd3d: Replace assert() with VKD3D_ASSERT() in state.c.vkd3d: Replace assert() with VKD3D_ASSERT() in resource.c.vkd3d: Replace assert() with VKD3D_ASSERT() in command.c.tests: Test register conflicts in a root signature.ci: Abort on assertions on the CI.vkd3d: Emit an ERR() when reaching unreachable code.vkd3d: Allow aborting on ERR().vkd3d: Introduce a softer form of assertion.vkd3d: Introduce debug severity MESSAGE.vkd3d: Allow disabling ERR() by defining VKD3D_NO_ERROR_MESSAGES.vkd3d: Disable FIXME_ONCE() when VKD3D_NO_DEBUG_MESSAGES is defined.vkd3d: Disable WARN_ON() when VKD3D_NO_DEBUG_MESSAGES is defined.tests: Test shade mode.vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id().vkd3d-shader/hlsl: Implement the asint() intrinsic.vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4.vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter().vkd3d-shader: Factor out a vsir_program_get_parameter() helper.
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