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Created with Raphaël 2.2.010Sep543229Aug2826222019151413128765131Jul30292423221716111098320Jun181713121130May292723221615141386230Apr242322191716151110vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)vkd3d-shader/ir: Run validation after normalising flat constants.vkd3d-shader/ir: Run validation after normalising I/O registers.vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.vkd3d-shader/ir: Run validation after flattening hull shader phases.vkd3d-shader/ir: Run validation after remapping the output signature.vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count().vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.vkd3d-shader/hlsl: Implement the mad() intrinsic.vkd3d-shader: Handle the SV_SampleIndex semantic.vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.vkd3d-shader/ir: Run validation after flattening control flow constructs.vkd3d-shader/ir: Run validation after structurization.vkd3d-shader/ir: Run validation after lowering switches to selection ladders.vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.vkd3d-shader/ir: Run validation after lowering instructions.vkd3d-shader/ir: Do not decide the control flow type on NOPs.vkd3d-shader/ir: Emit a warning instead of an error on validation failures.vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().vkd3d-shader/hlsl: Validate hull shader attributes.vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.vkd3d-shader/hlsl: Parse the partitioning attribute.vkd3d-shader/hlsl: Parse the outputtopology attribute.vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.vkd3d-shader/hlsl: Parse the domain attribute.vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper.tests: Test hull shader function overloads.tests: Test hull shader attributes.vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.vkd3d-shader/hlsl: Implement the sincos() intrinsic.vkd3d-shader/hlsl: Implement the dst() intrinsic.vkd3d-shader/hlsl: Parse the CompileShader() syntax.vkd3d-shader/hlsl: Parse the shader 'compile' syntax.vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1.
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