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Created with Raphaël 2.2.018Jun1713121130May292723221615141386230Apr242322191716151110943227Mar1918141312118765426Feb22vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().tests: Add another combined sampler test.tests: Run combined-samplers.shader_test on sm1 as well.ci: Assume an Apple Silicon-based environment for the macOS CI job.tests: Stop probing all pixels when drawing a uniform colour.include: Get rid of the RB_FOR_EACH* macros.vkd3d: Always use UINT views to clear UAVs with integer formats.vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.vkd3d: Enable VK_KHR_portability_subset if available.vkd3d: Do not request VK_EXT_debug_marker if debug is disabled.tests: Mark some root signature unbounded range failures as todo on MoltenVK.tests: Pass the correct buffer size to vsnprintf() in vkd3d_test_push_context().vkd3d-shader/fx: Fix variable buffer offset value.vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.tests/shader-runner: Create a new runner object for the shader model 6 tests.tests/shader-runner: Set the correct flag and format for raw UAVs.vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string.vkd3d-shader/fx: Use original full semantic name.vkd3d-shader/hlsl: Store original semantic name.vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer.tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots.vkd3d: Allow block compressed textures to have unaligned width and height.tests/d3d12: Check for unaligned block texture support in test_create_committed_resource().vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().vkd3d-shader/asm: Output 'bias' flag for 'texld'.vkd3d-shader/hlsl: Implement tex2Dbias().tests: Add reflection tests for register space.vkd3d-shader/hlsl: Write SM5.1 binding reflection data.vkd3d-shader: Write SM5.1 register spaces.vkd3d-shader/hlsl: Allocate register spaces for objects.vkd3d-shader/hlsl: Allocate register spaces for constant buffers.vkd3d-shader: Write SM5.1 register indices.vkd3d-shader/hlsl: Put constant buffers into the extern_resources struct.vkd3d-shader/hlsl: Add a hlsl_fixme() for 5.1 resource arrays.vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt.vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.vkd3d-shader/dxil: Implement DX intrinsic QuadOp.vkd3d-shader/hlsl: Reorder default values for matrices for SM4.vkd3d-shader/hlsl: Fix numeric register offset for matrix components.
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