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Created with Raphaël 2.2.022May1615141386230Apr242322191716151110943227Mar1918141312118765426Feb222120191514tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().tests/d3d12: Do not clear UAVs via a structured view.tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().tests/d3d12: Do not test a typed UAV in test_atomic_instructions().vkd3d-shader/fx: Use correct type name when reusing types.vkd3d-shader/fx: Implement writing shared buffers.vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.tests: Test complex array size expression.vkd3d-shader/hlsl: Run more constant passes on static expressions eval.vkd3d-shader/hlsl: Run constant passes in a separate function.tests: Test default values for constant buffer variables.tests: Test default values for uniform variables.vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.tests/hlsl: Add a test for SV_ClipDistance.vkd3d-shader/dxil: Handle SV_Coverage out.tests/hlsl: Add a test for SV_Coverage out.vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment.vkd3d-shader/spirv: Do not warn if no global flags are unhandled.vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
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