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Created with Raphaël 2.2.021Aug20161420Jul1918327Jun2611629May242326Apr2519161311330Mar2815Feb139865226Jan2423191816151211915Dec1412111Nov31Oct302625242018121065426Sep22212019181412118754131Aug30292825242322211817161511987432128Jul2726252421vkd3d: Allow IASetVertexBuffers() with NULL buffer locations.vkd3d-shader: Strip debug info after generating all code.tests: Fix mixed enums.vkd3d: Add support for optional instance extensions.tests: Do not require libxcb and libx11 headers.build: Add a line about demos to the configure summary.build: Check how many arguments pthread_setname_np() takes.build: Disable demos by default.vkd3d: Try to keep current render pass as long as possible.vkd3d: Avoid invalidating current framebuffer needlessly.vkd3d: Avoid invalidating graphics pipeline and framebuffer.vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer().tests: Add test for draw with no descriptor bindings.vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.vkd3d: Add few more formats.libs/vkd3d-shader: Require shader signature elements for shader outputs.vkd3d-compiler: Do not overallocate memory for shader code.libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().libs/vkd3d: Assert that queue is valid in vkd3d_queue_acquire().libs/vkd3d: Fix return type of d3d12_root_signature_info_count_descriptors() (Coverity).build: Use XCB_CFLAGS on libvkd3d-utils.build: Make the output a little less verbose when V=0.build: Make the sed(1) command more portable.tests: Add test for incompletely initialized pixel shader outputs.libs/vkd3d-shader: Zero-initialize unused shader output components.libs/vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_vector_shuffle().libs/vkd3d-shader: Determine shader output component count based on shader signature.libs/vkd3d-shader: Fix vkd3d_find_signature_element_for_reg().tests: Add tests for indexable temporary registers.libs/vkd3d-shader: Add support for indexable temporary registers.libs/vkd3d-shader: Translate partial derivative instructions.tests: Add test for sincos instruction.libs/vkd3d-shader: Translate sincos instructions.tests: Add test for round_ne instruction.libs/vkd3d-shader: Translate round_ne instructions.libs/vkd3d: Add support for more formats.tests: Add test for creating heaps.libs/vkd3d: Implement d3d12_device_CreateHeap().libs/vkd3d: Factor out debug_ignored_node_mask().include: Add ID3D12Heap.
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