Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
22f0b1df77c1d6e9c36a50f4799ed86b6620bfd9
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
13
Jan
11
7
Dec
21
Nov
18
10
8
31
Oct
26
25
19
17
12
10
28
Sep
27
21
19
23
Aug
15
10
9
8
25
Jul
20
18
5
28
Jun
27
22
21
10
9
8
7
31
May
13
12
4
2
27
Apr
26
25
20
15
12
11
8
7
5
4
31
Mar
24
23
22
21
18
17
14
9
8
7
2
1
28
Feb
25
24
23
21
17
14
9
8
7
4
2
31
Jan
28
27
26
24
21
20
19
18
14
13
10
7
6
16
Dec
15
24
Nov
22
19
17
10
9
8
1
18
Oct
15
13
12
tests: Test specifying a UAV address as an in/out parameter to a function.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ctx.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_var.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_struct_field.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_type.
vkd3d-shader/hlsl: Rename hlsl_struct_field.modifiers to "storage_modifiers".
vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers".
vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE.
vkd3d-shader/hlsl: Fix typo (Coverity).
vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().
vkd3d-shader/hlsl: Introduce elementwise_intrinsic_float_convert_args().
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
tests: Test for common type conversion for element-wise intrinsics.
vkd3d-shader/hlsl: Support smoothstep() intrinsic.
vkd3d-shader/hlsl: Support transpose() intrinsic.
Release 1.6.
vkd3d-1.6
vkd3d-1.6
build: Add the demo shaders to the distribution.
build: Remove $(vkd3d_demos_shaders) from the distribution.
vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
tests: Test a typed UAV buffer in test_atomic_instructions().
vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
vkd3d-shader/hlsl: Check for non-static object references on resource stores.
tests: Add missing entry for max.shader_test in Makefile.am.
vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
vkd3d-shader/hlsl: Don't allocate object types as constant registers.
vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
vkd3d-shader/hlsl: Parse the numthreads attribute.
vkd3d-shader/hlsl: Parse function attributes.
vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl().
vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
tests: Add some tests for HLSL attribute syntax.
tests: Always compile HLSL shaders.
vkd3d-shader/sm4: Use a flat array to store destination types.
Loading