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Created with Raphaël 2.2.013Jan117Dec21Nov1810831Oct26251917121028Sep27211923Aug15109825Jul2018528Jun2722211098731May13124227Apr262520151211875431Mar242322211817149872128Feb2524232117149874231Jan28272624212019181413107616Dec1524Nov2219171098118Oct151312tests: Test specifying a UAV address as an in/out parameter to a function.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ctx.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_var.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_struct_field.vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_type.vkd3d-shader/hlsl: Rename hlsl_struct_field.modifiers to "storage_modifiers".vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers".vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE.vkd3d-shader/hlsl: Fix typo (Coverity).vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().vkd3d-shader/hlsl: Introduce elementwise_intrinsic_float_convert_args().vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.tests: Test for common type conversion for element-wise intrinsics.vkd3d-shader/hlsl: Support smoothstep() intrinsic.vkd3d-shader/hlsl: Support transpose() intrinsic.Release 1.6.vkd3d-1.6vkd3d-1.6build: Add the demo shaders to the distribution.build: Remove $(vkd3d_demos_shaders) from the distribution.vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.tests: Test a typed UAV buffer in test_atomic_instructions().vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.vkd3d-shader/hlsl: Check for non-static object references on resource stores.tests: Add missing entry for max.shader_test in Makefile.am.vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.vkd3d-shader/hlsl: Don't allocate object types as constant registers.vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.vkd3d-shader/hlsl: Parse the numthreads attribute.vkd3d-shader/hlsl: Parse function attributes.vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl().vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.tests: Add some tests for HLSL attribute syntax.tests: Always compile HLSL shaders.vkd3d-shader/sm4: Use a flat array to store destination types.
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