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Created with Raphaël 2.2.012Oct1110953228Sep2726252221191814137431Aug3029282423151483231Jul2724201713111065428Jun2722191287529May262423229832128Apr2625vkd3d-shader/dxil: Read DXIL metadata nodes.vkd3d-shader/dxil: Read DXIL metadata strings.vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string().vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().vkd3d-shader/dxil: Read immediate constant arrays.tests/shader-runner: Test shaders with dxcompiler.tests/shader-runner: Replace immediate shader type strings with an enum.tests/shader-runner: Do not exit if a 'require' directive is not met.tests/shader-runner: Handle individual keywords in shader directives.vkd3d: Add partial implementation for CreateCommittedResource1().include: Fix some confusingly structured documentation.vkd3d-shader/ir: Translate TEX instructions to SAMPLE.vkd3d-shader: Scan combined sampler declarations.include: Define an API for mapping sm1 samplers to the target environment.vkd3d-shader: Introduce a separate register type for combined samplers.vkd3d-shader/tpf: Output interpolation modifiers for input declarations.vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.tests: Add a test for interpolation modifiers specified on structure fields.vkd3d-shader/tpf: Write 'continue' instruction.vkd3d-shader/hlsl: Handle 'continue' statements.vkd3d-shader/hlsl: Allow 'break' instructions in loops.tests: Add some tests for 'break'/'continue' in loops.vkd3d: Add partial implementation for CreateHeap1().vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.vkd3d-shader/spirv: Add a debug name for the push constant buffer.vkd3d-shader/tpf: Get rid of the output map.vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.vkd3d-shader/tpf: Use lookup table for opcode_info_from_sm4().vkd3d-shader/tpf: Don't store sm4 instruction extra bits in the opcode.vkd3d-shader/tpf: Apply mask to swizzle when swizzle type is scalar.vkd3d-shader/tpf: Don't calculate instruction size in advance.vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.vkd3d-shader: Add constant folding for 'rsq'.vkd3d-shader/hlsl: Add constant folding for binary complement operator.vkd3d-shader/hlsl: Add constant folding for rshift.vkd3d-shader/hlsl: Add constant folding for lshift.vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset().
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