Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
1e178efa01208f3a93a6c4a87f5400a2d286a51b
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
12
Oct
11
10
9
5
3
2
28
Sep
27
26
25
22
21
19
18
14
13
7
4
31
Aug
30
29
28
24
23
15
14
8
3
2
31
Jul
27
24
20
17
13
11
10
6
5
4
28
Jun
27
22
19
12
8
7
5
29
May
26
24
23
22
9
8
3
2
1
28
Apr
26
25
vkd3d-shader/dxil: Read DXIL metadata nodes.
vkd3d-shader/dxil: Read DXIL metadata strings.
vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string().
vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().
vkd3d-shader/dxil: Read immediate constant arrays.
tests/shader-runner: Test shaders with dxcompiler.
tests/shader-runner: Replace immediate shader type strings with an enum.
tests/shader-runner: Do not exit if a 'require' directive is not met.
tests/shader-runner: Handle individual keywords in shader directives.
vkd3d: Add partial implementation for CreateCommittedResource1().
include: Fix some confusingly structured documentation.
vkd3d-shader/ir: Translate TEX instructions to SAMPLE.
vkd3d-shader: Scan combined sampler declarations.
include: Define an API for mapping sm1 samplers to the target environment.
vkd3d-shader: Introduce a separate register type for combined samplers.
vkd3d-shader/tpf: Output interpolation modifiers for input declarations.
vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
tests: Add a test for interpolation modifiers specified on structure fields.
vkd3d-shader/tpf: Write 'continue' instruction.
vkd3d-shader/hlsl: Handle 'continue' statements.
vkd3d-shader/hlsl: Allow 'break' instructions in loops.
tests: Add some tests for 'break'/'continue' in loops.
vkd3d: Add partial implementation for CreateHeap1().
vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
vkd3d-shader/spirv: Add a debug name for the push constant buffer.
vkd3d-shader/tpf: Get rid of the output map.
vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.
vkd3d-shader/tpf: Use lookup table for opcode_info_from_sm4().
vkd3d-shader/tpf: Don't store sm4 instruction extra bits in the opcode.
vkd3d-shader/tpf: Apply mask to swizzle when swizzle type is scalar.
vkd3d-shader/tpf: Don't calculate instruction size in advance.
vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
vkd3d-shader: Add constant folding for 'rsq'.
vkd3d-shader/hlsl: Add constant folding for binary complement operator.
vkd3d-shader/hlsl: Add constant folding for rshift.
vkd3d-shader/hlsl: Add constant folding for lshift.
vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset().
Loading