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1d6c3eae78a1e82cb7536943b78e9636aa5798c1
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vkd3d-shader/hlsl: Set default values for annotations variables.
vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.
vkd3d-shader/fx: Preserve parsing order of initializer components.
vkd3d-shader/fx: Fix packed size for fx_4+ types.
vkd3d-shader/fx: Write default numeric values.
vkd3d-shader/fx: Fix structure type data written for fx_4.
vkd3d-shader/hlsl: Implement tex*grad() functions.
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
vkd3d-shader/hlsl: Separate an "array" rule.
vkd3d-shader/fx: Add support for writing RasterizerState objects.
vkd3d-shader/hlsl: Add RasterizerState type.
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
vkd3d-shader/fx: Cast state block field values to target type.
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
tests: Test register reservations on unused variables.
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
tests: Add reflection tests for register expressions.
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
vkd3d-shader/hlsl: Validate cbuffer register allocations.
vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.
vkd3d-shader/hlsl: Pass a pointer to struct hlsl_reg_reservation in parse_reservation_index.
vkd3d-shader/hlsl: Support expressions as register offsets.
tests: Add more register reservations tests.
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
vkd3d-shader/hlsl: Only allocate the aligned size for uniforms.
vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().
tests: Add another combined sampler test.
tests: Run combined-samplers.shader_test on sm1 as well.
ci: Assume an Apple Silicon-based environment for the macOS CI job.
tests: Stop probing all pixels when drawing a uniform colour.
include: Get rid of the RB_FOR_EACH* macros.
vkd3d: Always use UINT views to clear UAVs with integer formats.
vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.
vkd3d: Enable VK_KHR_portability_subset if available.
vkd3d: Do not request VK_EXT_debug_marker if debug is disabled.
tests: Mark some root signature unbounded range failures as todo on MoltenVK.
tests: Pass the correct buffer size to vsnprintf() in vkd3d_test_push_context().
vkd3d-shader/fx: Fix variable buffer offset value.
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