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Created with Raphaël 2.2.08Jul320Jun181713121130May292723221615141386230Apr242322191716151110943227Mar191814131211876vkd3d-shader/hlsl: Set default values for annotations variables.vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.vkd3d-shader/fx: Preserve parsing order of initializer components.vkd3d-shader/fx: Fix packed size for fx_4+ types.vkd3d-shader/fx: Write default numeric values.vkd3d-shader/fx: Fix structure type data written for fx_4.vkd3d-shader/hlsl: Implement tex*grad() functions.vkd3d-shader: Implement tex*() functions variants with gradient arguments.vkd3d-shader/hlsl: Separate an "array" rule.vkd3d-shader/fx: Add support for writing RasterizerState objects.vkd3d-shader/hlsl: Add RasterizerState type.vkd3d-shader/fx: Add support for writing DepthStencilState objects.vkd3d-shader/fx: Cast state block field values to target type.vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.tests: Test register reservations on unused variables.vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.tests: Add reflection tests for register expressions.vkd3d-shader/hlsl: Reserve register slots for unused buffers.vkd3d-shader/hlsl: Validate cbuffer register allocations.vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.vkd3d-shader/hlsl: Pass a pointer to struct hlsl_reg_reservation in parse_reservation_index.vkd3d-shader/hlsl: Support expressions as register offsets.tests: Add more register reservations tests.vkd3d-shader/hlsl: Implement storing to a swizzled matrix.vkd3d-shader/hlsl: Only allocate the aligned size for uniforms.vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().tests: Add another combined sampler test.tests: Run combined-samplers.shader_test on sm1 as well.ci: Assume an Apple Silicon-based environment for the macOS CI job.tests: Stop probing all pixels when drawing a uniform colour.include: Get rid of the RB_FOR_EACH* macros.vkd3d: Always use UINT views to clear UAVs with integer formats.vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.vkd3d: Enable VK_KHR_portability_subset if available.vkd3d: Do not request VK_EXT_debug_marker if debug is disabled.tests: Mark some root signature unbounded range failures as todo on MoltenVK.tests: Pass the correct buffer size to vsnprintf() in vkd3d_test_push_context().vkd3d-shader/fx: Fix variable buffer offset value.
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