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Created with Raphaël 2.2.013May86230Apr242322191716151110943227Mar1918141312118765426Feb222120191514139761vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.tests: Add tests for D3D12_FEATURE_SHADER_MODEL.vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.authors: Change the full form of my name.vkd3d: Only request properties and features when the corresponding extension is available.vkd3d: Init physical device information after checking available extensions.vkd3d: Do not automatically succeed if no extensions are available.vkd3d: Move checking device extensions to a dedicated function.vkd3d: Warn about missing extensions only when meaningful.vkd3d: Add a win32 version of vkd3d_get_program_name.vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.vkd3d-shader/ir: Validate geometry shader properties.vkd3d-shader/dxil: Load geometry shader properties.tests/hlsl: Add a geometry shader test.tests/shader-runner: Free the hull and domain shader source code.vkd3d-shader/fx: Initial support for writing sample state objects.vkd3d-shader/fx: Set UAV count in the header.vkd3d-shader/fx: Filter out unsupported object types.vkd3d-shader/fx: Fix shader counter in the header.vkd3d-shader/fx: Set texture count in the header.vkd3d-shader/fx: Set RTV counter in the header.vkd3d-shader/fx: Write depth stencil view object variables.vkd3d-shader/fx: Skip uniform copy logic for global variables.vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().tests: Test bounds checking in ID3D12ShaderReflection.vkd3d-utils: Initialize the null type vtbl.vkd3d-shader/tpf: Write the field offset in bytes.vkd3d-utils: Fix bounds comparison against element counts.vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
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