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vkd3d
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172cb758720a3d1c264c184241e1d611bf6d0e58
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vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
authors: Change the full form of my name.
vkd3d: Only request properties and features when the corresponding extension is available.
vkd3d: Init physical device information after checking available extensions.
vkd3d: Do not automatically succeed if no extensions are available.
vkd3d: Move checking device extensions to a dedicated function.
vkd3d: Warn about missing extensions only when meaningful.
vkd3d: Add a win32 version of vkd3d_get_program_name.
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
vkd3d-shader/ir: Validate geometry shader properties.
vkd3d-shader/dxil: Load geometry shader properties.
tests/hlsl: Add a geometry shader test.
tests/shader-runner: Free the hull and domain shader source code.
vkd3d-shader/fx: Initial support for writing sample state objects.
vkd3d-shader/fx: Set UAV count in the header.
vkd3d-shader/fx: Filter out unsupported object types.
vkd3d-shader/fx: Fix shader counter in the header.
vkd3d-shader/fx: Set texture count in the header.
vkd3d-shader/fx: Set RTV counter in the header.
vkd3d-shader/fx: Write depth stencil view object variables.
vkd3d-shader/fx: Skip uniform copy logic for global variables.
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
tests: Test bounds checking in ID3D12ShaderReflection.
vkd3d-utils: Initialize the null type vtbl.
vkd3d-shader/tpf: Write the field offset in bytes.
vkd3d-utils: Fix bounds comparison against element counts.
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
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