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vkd3d
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171e097268c6fc0191e9f71d418dfe4ffaffe582
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vkd3d-1.7.x
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vkd3d-shader/hlsl: Parse function call syntax on state blocks.
tests: Separate the valid stateblock function names test from the string arg test.
vkd3d-shader/hlsl: Free array sizes on function parameters (Valgrind).
vkd3d-shader/d3dbc: Don't write inconsequential MOVs.
vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.
vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage.
vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile.
vkd3d-shader/d3dbc: Introduce struct d3dbc_compiler.
vkd3d-shader/hlsl: Generate CTAB outside d3dbc_compile().
vkd3d-shader/d3dbc: Split hlsl_sm1_write().
vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction.
tests: Support using the Agility SDK in the crosstests.
tests: Enable the d3d12 debug layer message callbacks.
tests: Improve feedback when enabling d3d12 debug layers.
vkd3d-shader: Disallow object structure fields for fx profiles.
tests: Add some fx profiles tests for structure types containing objects.
vkd3d: Do not synchronize with the tessellation shader stages if they're not enabled.
tests: Check that depth/stencil formats are supported before using them.
tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz().
tests: Skip sampling cube textures on Qualcomm.
vkd3d-shader/fx: Write annotations for fx_4+ profiles.
vkd3d-shader/hlsl: Set default values for annotations variables.
vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.
vkd3d-shader/fx: Preserve parsing order of initializer components.
vkd3d-shader/fx: Fix packed size for fx_4+ types.
vkd3d-shader/fx: Write default numeric values.
vkd3d-shader/fx: Fix structure type data written for fx_4.
vkd3d-shader/hlsl: Implement tex*grad() functions.
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
vkd3d-shader/hlsl: Separate an "array" rule.
vkd3d-shader/fx: Add support for writing RasterizerState objects.
vkd3d-shader/hlsl: Add RasterizerState type.
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
vkd3d-shader/fx: Cast state block field values to target type.
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
tests: Test register reservations on unused variables.
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
tests: Add reflection tests for register expressions.
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
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