Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default protected
  • vkd3d-1.7.x protected
  • vkd3d-1.15
  • vkd3d-1.14
  • vkd3d-1.13
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7.1
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
20 results
Created with Raphaël 2.2.09Jul8320Jun181713121130May292723221615141386230Apr242322191716151110943227Mar1918141312118vkd3d-shader/hlsl: Parse function call syntax on state blocks.tests: Separate the valid stateblock function names test from the string arg test.vkd3d-shader/hlsl: Free array sizes on function parameters (Valgrind).vkd3d-shader/d3dbc: Don't write inconsequential MOVs.vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage.vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile.vkd3d-shader/d3dbc: Introduce struct d3dbc_compiler.vkd3d-shader/hlsl: Generate CTAB outside d3dbc_compile().vkd3d-shader/d3dbc: Split hlsl_sm1_write().vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction.tests: Support using the Agility SDK in the crosstests.tests: Enable the d3d12 debug layer message callbacks.tests: Improve feedback when enabling d3d12 debug layers.vkd3d-shader: Disallow object structure fields for fx profiles.tests: Add some fx profiles tests for structure types containing objects.vkd3d: Do not synchronize with the tessellation shader stages if they're not enabled.tests: Check that depth/stencil formats are supported before using them.tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz().tests: Skip sampling cube textures on Qualcomm.vkd3d-shader/fx: Write annotations for fx_4+ profiles.vkd3d-shader/hlsl: Set default values for annotations variables.vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.vkd3d-shader/fx: Preserve parsing order of initializer components.vkd3d-shader/fx: Fix packed size for fx_4+ types.vkd3d-shader/fx: Write default numeric values.vkd3d-shader/fx: Fix structure type data written for fx_4.vkd3d-shader/hlsl: Implement tex*grad() functions.vkd3d-shader: Implement tex*() functions variants with gradient arguments.vkd3d-shader/hlsl: Separate an "array" rule.vkd3d-shader/fx: Add support for writing RasterizerState objects.vkd3d-shader/hlsl: Add RasterizerState type.vkd3d-shader/fx: Add support for writing DepthStencilState objects.vkd3d-shader/fx: Cast state block field values to target type.vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.tests: Test register reservations on unused variables.vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.tests: Add reflection tests for register expressions.vkd3d-shader/hlsl: Reserve register slots for unused buffers.
Loading