Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default protected
  • vkd3d-1.7.x protected
  • vkd3d-1.15
  • vkd3d-1.14
  • vkd3d-1.13
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7.1
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
20 results
Created with Raphaël 2.2.010May20Apr1330Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul2823222117161410230Jun2523191817127May252215Apr31Mar6Dec27Nov25191513731Oct2722184124Sep1312Aug6231Jul528Jun25211817131211105421May2017vkd3d-shader: Avoid using the term "varying" for all semantics.vkd3d-shader: Parse the semantic index in hlsl_parse().vkd3d-shader: Only mark entry point parameters as uniform, input, or output.vkd3d-shader: Write SM1 constant definitions.vkd3d-shader: Return the current buffer offset from put_dword() and put_string().vkd3d-shader: Rename name_offset to name_bytecode_offset.vkd3d: Store root signature Vulkan descriptor set layouts in an array.vkd3d: Remove an unused function parameter.vkd3d: Move descriptor range iteration to the count function.vkd3d: Move duplicate descriptor accounting to the descriptor count function.vkd3d: Rename descriptor_count where binding_count is more accurate.vkd3d-shader: Sort uniforms by name before writing them into the SM1 constant table.vkd3d-shader: Write the SM1 constant table.vkd3d-shader: Generate the synthetic name for the temp variable instead of the uniform.vkd3d-shader: Store variables with external linkage in a dedicated list.vkd3d-shader: Write empty SM1 shaders.vkd3d-shader: "reg_size" is tracked in whole registers.vkd3d-shader: Allocate constant registers for uniforms.vkd3d-shader: Allocate constant registers for anonymous constants.vkd3d-shader: Store the shader type and version in the hlsl_ctx structure.vkd3d-shader: Allocate temporary registers for anonymous expressions.vkd3d-shader: Allocate temporary registers for variables.vkd3d-shader: Rename HLSL_IR_ASSIGNMENT to HLSL_IR_STORE.vkd3d-shader: Create a separate variable for output varyings.vkd3d-shader: Store the function return semantic in the return variable.vkd3d-shader: Create a separate variable for input varyings.vkd3d-shader: Check for missing semantics on entry function parameters.vkd3d-shader: Create a separate variable for uniforms.vkd3d-shader: Treat global variables as written to only if they are uniform.vkd3d-shader: Treat entry point parameters as written to if they are uniform.vkd3d-shader: Do not mark objects as uniform or varying.vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.vkd3d-shader: Inline declare_variable() into its caller.vkd3d-shader: Forbid storage modifiers on struct fields.build: Move Vulkan library detection to m4/check-vulkan.m4.configure: Use VULKAN_LIBS when looking for the Vulkan library.vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().vkd3d-shader: Export patch constants at the end of tessellation control shaders.vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
Loading