Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
106c76d45ea7e90d6e979c71c3bd45a42404111e
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
10
May
20
Apr
13
30
Mar
24
22
17
15
12
9
5
4
2
26
Feb
23
22
19
18
17
16
12
10
4
3
2
29
Jan
27
26
22
21
18
14
12
4
15
Dec
9
2
1
27
Nov
24
23
12
16
Oct
9
7
5
2
1
30
Sep
29
28
25
24
22
21
18
17
16
8
7
4
3
2
26
Aug
25
20
13
12
11
7
6
4
1
30
Jul
28
23
22
21
17
16
14
10
2
30
Jun
25
23
19
18
17
1
27
May
25
22
15
Apr
31
Mar
6
Dec
27
Nov
25
19
15
13
7
31
Oct
27
22
18
4
1
24
Sep
13
12
Aug
6
2
31
Jul
5
28
Jun
25
21
18
17
13
12
11
10
5
4
21
May
20
17
vkd3d-shader: Avoid using the term "varying" for all semantics.
vkd3d-shader: Parse the semantic index in hlsl_parse().
vkd3d-shader: Only mark entry point parameters as uniform, input, or output.
vkd3d-shader: Write SM1 constant definitions.
vkd3d-shader: Return the current buffer offset from put_dword() and put_string().
vkd3d-shader: Rename name_offset to name_bytecode_offset.
vkd3d: Store root signature Vulkan descriptor set layouts in an array.
vkd3d: Remove an unused function parameter.
vkd3d: Move descriptor range iteration to the count function.
vkd3d: Move duplicate descriptor accounting to the descriptor count function.
vkd3d: Rename descriptor_count where binding_count is more accurate.
vkd3d-shader: Sort uniforms by name before writing them into the SM1 constant table.
vkd3d-shader: Write the SM1 constant table.
vkd3d-shader: Generate the synthetic name for the temp variable instead of the uniform.
vkd3d-shader: Store variables with external linkage in a dedicated list.
vkd3d-shader: Write empty SM1 shaders.
vkd3d-shader: "reg_size" is tracked in whole registers.
vkd3d-shader: Allocate constant registers for uniforms.
vkd3d-shader: Allocate constant registers for anonymous constants.
vkd3d-shader: Store the shader type and version in the hlsl_ctx structure.
vkd3d-shader: Allocate temporary registers for anonymous expressions.
vkd3d-shader: Allocate temporary registers for variables.
vkd3d-shader: Rename HLSL_IR_ASSIGNMENT to HLSL_IR_STORE.
vkd3d-shader: Create a separate variable for output varyings.
vkd3d-shader: Store the function return semantic in the return variable.
vkd3d-shader: Create a separate variable for input varyings.
vkd3d-shader: Check for missing semantics on entry function parameters.
vkd3d-shader: Create a separate variable for uniforms.
vkd3d-shader: Treat global variables as written to only if they are uniform.
vkd3d-shader: Treat entry point parameters as written to if they are uniform.
vkd3d-shader: Do not mark objects as uniform or varying.
vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.
vkd3d-shader: Inline declare_variable() into its caller.
vkd3d-shader: Forbid storage modifiers on struct fields.
build: Move Vulkan library detection to m4/check-vulkan.m4.
configure: Use VULKAN_LIBS when looking for the Vulkan library.
vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
vkd3d-shader: Export patch constants at the end of tessellation control shaders.
vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
Loading