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Created with Raphaël 2.2.022Mar171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul2823222117161410230Jun2523191817127May252215Apr31Mar6Dec27Nov25191513731Oct2722184124Sep1312Aug6231Jul528Jun25211817131211105421May2017161413963130Aprvkd3d-shader: Factor out hlsl_new_load().vkd3d-shader: Rename hlsl_type_compare() to hlsl_types_are_equal().vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.vkd3d-shader: Fold redundant casts between scalars and 1-dimensional vectors.vkd3d-shader: Fold redundant casts.vkd3d-shader: Add a dead code elimination pass.vkd3d-shader: Fold addition and multiplication of uint constants.vkd3d-shader: Factor out hlsl_new_copy().tests: Add some tests for fused assignment operations with writemasks.vkd3d-shader: Build fused assignment operations before unwrapping swizzles from the LHS.vkd3d-shader: Lower postincrement and postdecrement to assignment operations at parse time.vkd3d-shader: Lower preincrement and predecrement to assignment operations at parse time.vkd3d-shader: Don't use assignment instructions as sources.build: Enable -Winit-self.vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().vkd3d-shader: Watch for allocation failure from yyparse().vkd3d-shader: Parse nested arrays.tests: Add some tests for nested arrays.vkd3d-shader: Move the remainder of hlsl_parser_compile() to hlsl_compile_shader().vkd3d-shader: Move some functions into hlsl_codegen.c.vkd3d-shader: Remove a duplicate check for semantics on void functions.vkd3d-shader: Print offending values for more error messages.vkd3d-shader: Print the previous location for redefinition errors.vkd3d-shader: Use %empty.vkd3d-shader: Factor out hlsl_new_loop().vkd3d-shader: Factor out hlsl_new_jump().vkd3d-shader: Factor out make_empty_list().vkd3d-shader: Assert that we don't read out of bounds of the base_types array.vkd3d-shader: Return a vkd3d_string_buffer from hlsl_modifiers_to_string().vkd3d-shader: Return a vkd3d_string_buffer from hlsl_type_to_string().vkd3d-shader: Keep track of declared SPIR-V output components.vkd3d-shader: Implement hlsl_note().vkd3d-shader: Replace hlsl_message() with hlsl_error().vkd3d-shader: Implement hlsl_error() and hlsl_warning().vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.vkd3d-shader: Parse shader model 5 resource strides.vkd3d-shader: Explicitly handle "none" modifiers in shader_sm4_read_param().vkd3d-shader: Do not print FIXMEs for VKD3DSUF_ORDER_PRESERVING_COUNTER when generating SPIR-V.vkd3d-shader: Respect VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT for d3d-asm output.
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