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Created with Raphaël 2.2.011Sep10543229Aug2826222019151413128765131Jul30292423221716111098320Jun181713121130May292723221615141386230Apr24232219171615vkd3d-shader/ir: Run validation after normalising combined samplers.vkd3d-shader/ir: Run validation after removing dead code.vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().vkd3d-shader/hlsl: Preserve halves in intrinsic_step().vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.vkd3d-shader: Do not use \ref for parameters.vkd3d-shader: Escape a hash in Doxygen documentation.vkd3d-shader: Mention the structure name when referring to a struct field.build: Do not warn on incomplete documentation.vkd3d: Implement d3d12_command_list_OMSetDepthBounds().tests: Test depth bounds.tests/shader_runner: Introduce a "d3d12" tag.tests/shader_runner: Introduce a 'depth-bounds' test option.tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().vkd3d-shader/fx: Check modifiers when reusing types.vkd3d: Do not keep track of descriptor heaps when using virtual heaps.vkd3d: Directly call the function to update descriptors.vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)vkd3d-shader/ir: Run validation after normalising flat constants.vkd3d-shader/ir: Run validation after normalising I/O registers.vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.vkd3d-shader/ir: Run validation after flattening hull shader phases.vkd3d-shader/ir: Run validation after remapping the output signature.vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count().vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.vkd3d-shader/hlsl: Implement the mad() intrinsic.vkd3d-shader: Handle the SV_SampleIndex semantic.vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.vkd3d-shader/ir: Run validation after flattening control flow constructs.
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