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Created date
vkd3d-shader/dxil: Implement IsHelperLane for SM < 6.6.
!1095
· created
Sep 20, 2024
by
Conor McCarthy
2
updated
Oct 25, 2024
vkd3d: Raise the efficiency of descriptor pool allocations.
!1088
· created
Sep 19, 2024
by
Conor McCarthy
16
updated
Nov 11, 2024
vkd3d-shader: Introduce a COMPOSITE_CONSTRUCT vsir instruction part 1.
!1087
· created
Sep 19, 2024
by
Conor McCarthy
1
updated
Oct 01, 2024
Loop unrolling, part 2 (conditional jumps).
!1053
· created
Sep 06, 2024
by
Victor Chiletto
9
updated
Nov 14, 2024
vkd3d/command: Keep track of count of SO buffers.
!1047
· created
Sep 05, 2024
by
Anna (navi) Figueiredo Gomes
3
updated
Sep 10, 2024
vkd3d-utils: Add D3DXGetShaderConstantTableEx().
!1039
· created
Sep 04, 2024
by
Elizabeth Figura
10
updated
Sep 23, 2024
Draft: vkd3d-shader/hlsl: Make semantics on struct variables cascade down onto the struct's fields.
!1027
· created
Aug 29, 2024
by
Petrichor Park
updated
Sep 06, 2024
vkd3d-shader: Introduce struct vkd3d_shader_scan_signature_info1.
!1013
· created
Aug 23, 2024
by
Conor McCarthy
15
Approved
updated
Sep 11, 2024
vkd3d-shader/hlsl: Implement frexp.
!1000
· created
Aug 14, 2024
by
Petrichor Park
17
Approved
updated
Sep 05, 2024
vkd3d-shader/hlsl: Implement countbits, firstbitlow, and firstbithigh.
!965
· created
Jul 26, 2024
by
Petrichor Park
23
Approved
updated
Aug 26, 2024
Draft: vkd3d: Allow positional printf specifiers in vkd3d_string_buffer_printf.
!944
· created
Jul 12, 2024
by
Petrichor Park
19
Approved
updated
Aug 12, 2024
Draft: vkd3d: Implement UpdateTileMappings() and CopyTileMappings().
!933
· created
Jul 02, 2024
by
Conor McCarthy
updated
Jul 02, 2024
tests: Allow controlling which shader models to run via command line.
!930
· created
Jun 25, 2024
by
Petrichor Park
31
Approved
updated
Aug 26, 2024
vkd3d: Basic shader cache writing and reading.
!928
· created
Jun 24, 2024
by
Stefan Dösinger
1
updated
Aug 20, 2024
Draft: vkd3d-shader/hlsl: Allocate temporary registers for constants only when necessary in SM1.
!927
· created
Jun 21, 2024
by
Shaun Ren
2
updated
Jun 28, 2024
vkd3d: Return the correct depth/stencil plane format and sizes from GetCopyableFootprints().
!899
· created
May 31, 2024
by
Conor McCarthy
Approved
updated
Aug 23, 2024
vkd3d-shader/ir: Fix handling of multiple DXIL functions.
!885
· created
May 24, 2024
by
Conor McCarthy
10
Approved
updated
Oct 11, 2024
Draft: vkd3d-shader: Enable SubgroupUniformControlFlowKHR and MaximallyReconvergesKHR if they are available.
!866
· created
May 09, 2024
by
Giovanni Mascellani
1
updated
May 10, 2024
tests/d3d12: Rewrite test_shader_eval_attribute() to avoid masking failures.
!847
· created
May 03, 2024
by
Conor McCarthy
1
Approved
updated
Jul 08, 2024
vkd3d-shader/dxil: I/O sysvals part 2.
!843
· created
May 01, 2024
by
Conor McCarthy
24
Approved
updated
Nov 07, 2024
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