vkd3d-shader/hlsl: Add ceil() function.
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- Nikolay Sivov authored
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
@@ -228,6 +228,32 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
@@ -254,6 +280,32 @@ static bool fold_exp2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
@@ -1229,10 +1281,18 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,