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vkd3d-shader: Add more TPF validations.

Merged Conor McCarthy requested to merge cmccarthy/vkd3d:validate_tpf into master
2 unresolved threads
+ 15
26
@@ -43,7 +43,7 @@ static void shader_register_eliminate_phase_addressing(struct vkd3d_shader_regis
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(reg->idx) && reg->idx[i].offset != ~0u; ++i)
for (i = 0; i < reg->idx_count; ++i)
{
if (reg->idx[i].rel_addr && shader_register_is_phase_instance_id(&reg->idx[i].rel_addr->reg))
{
@@ -73,6 +73,7 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
reg->idx[1].rel_addr = NULL;
reg->idx[2].offset = ~0u;
reg->idx[2].rel_addr = NULL;
reg->idx_count = 0;
reg->immconst_type = VKD3D_IMMCONST_SCALAR;
reg->u.immconst_uint[0] = instance_id;
continue;
@@ -222,8 +223,8 @@ static enum vkd3d_result shader_normaliser_flatten_phases(struct vkd3d_shader_no
return VKD3D_OK;
}
static void shader_register_init(struct vkd3d_shader_register *reg,
enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type)
static void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
enum vkd3d_data_type data_type, unsigned int idx_count)
{
reg->type = reg_type;
reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
@@ -235,6 +236,7 @@ static void shader_register_init(struct vkd3d_shader_register *reg,
reg->idx[1].rel_addr = NULL;
reg->idx[2].offset = ~0u;
reg->idx[2].rel_addr = NULL;
reg->idx_count = idx_count;
reg->immconst_type = VKD3D_IMMCONST_SCALAR;
}
@@ -286,46 +288,37 @@ static struct vkd3d_shader_src_param *shader_normaliser_create_outpointid_param(
if (!(rel_addr = shader_src_param_allocator_get(&normaliser->instructions.src_params, 1)))
return NULL;
shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT);
shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
rel_addr->swizzle = 0;
rel_addr->modifiers = 0;
return rel_addr;
}
static bool shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param *dst_param,
static void shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param *dst_param,
struct vkd3d_shader_normaliser *normaliser)
{
struct vkd3d_shader_register *reg = &dst_param->reg;
if (normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
{
if (reg->idx[2].offset != ~0u)
{
FIXME("Cannot insert phase id.\n");
return false;
}
if (reg->idx[1].offset != ~0u)
{
WARN("Unexpected address at index 1.\n");
reg->idx[2] = reg->idx[1];
}
/* The TPF reader validates idx_count. */
assert(reg->idx_count == 1);
reg->idx[1] = reg->idx[0];
/* The control point id param is implicit here. Avoid later complications by inserting it. */
reg->idx[0].offset = 0;
reg->idx[0].rel_addr = normaliser->outpointid_param;
++reg->idx_count;
}
return true;
}
static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param,
const struct signature_element *e, enum vkd3d_shader_register_type reg_type)
static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, const struct signature_element *e,
enum vkd3d_shader_register_type reg_type, unsigned int idx_count)
{
param->write_mask = e->mask;
param->modifiers = 0;
param->shift = 0;
shader_register_init(&param->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type));
shader_register_init(&param->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
}
static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_normaliser *normaliser,
@@ -369,7 +362,7 @@ static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_nor
param = &ins->declaration.dst;
}
shader_dst_param_io_init(param, e, VKD3DSPR_INPUT);
shader_dst_param_io_init(param, e, VKD3DSPR_INPUT, 2);
param->reg.idx[0].offset = input_control_point_count;
param->reg.idx[1].offset = i;
@@ -409,11 +402,7 @@ enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struc
if (shader_instruction_is_dcl(ins))
break;
for (j = 0; j < ins->dst_count; ++j)
{
if (!shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j],
normaliser))
return VKD3D_ERROR_INVALID_ARGUMENT;
}
shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j], normaliser);
break;
}
}
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