56 forks: 56 public, 0 internal, and 0 private
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    Matteo Bruni / vkd3d

    tests: Test entry point semantics on function declarations.
    0
    Updated Feb 07, 2023
    0 0 0
    Updated Feb 07, 2023
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    Dhary Al / vkd3d

    vkd3d-shader/spirv: Pass a parser pointer to spirv_compiler_generate_spirv().
    0
    Updated Jan 25, 2023
    0 0 0
    Updated Jan 25, 2023
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    Nikolay Sivov / vkd3d

    vkd3d-shader/hlsl: Forbid recursive calls.
    0
    Updated Jul 21, 2026
    0 0 0
    Updated Jul 21, 2026
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    Fabian Maurer / vkd3d

    Release 1.6.
    0
    Updated Jan 08, 2024
    0 0 0
    Updated Jan 08, 2024
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    Henri Verbeet / vkd3d

    vkd3d-shader/hlsl: Place the split load next to the load itself on split_copy().
    0
    Updated Aug 13, 2026
    0 0 0
    Updated Aug 13, 2026
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    Elizabeth Figura / vkd3d

    vkd3d-shader/ir: Always initialise "*control_point_count" in vsir_signature_from_register_type().
    0
    Updated Aug 04, 2026
    0 0 3
    Updated Aug 04, 2026
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    Brendan Shanks / vkd3d

    vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
    0
    Updated Aug 14, 2025
    0 0 0
    Updated Aug 14, 2025
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    Alexandre Julliard / vkd3d

    vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
    0
    Updated Apr 30, 2024
    0 0 0
    Updated Apr 30, 2024
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    Huw Davies / vkd3d

    vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
    0
    Updated Aug 15, 2022
    0 0 0
    Updated Aug 15, 2022
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    Martin Storsjö / vkd3d

    vkd3d: Add ID3D12Device4 interface stub.
    0
    Updated Sep 28, 2023
    0 0 0
    Updated Sep 28, 2023
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    David Kahurani / vkd3d

    Release 1.10.
    0
    Updated Dec 07, 2023
    0 0 0
    Updated Dec 07, 2023
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    Jactry Zeng / vkd3d

    vkd3d-utils: Enable VKD3D_SHADER_COMPILE_OPTION_CONST_GLOBAL_UNIFORMS where appropriate.
    1
    Updated Mar 13, 2026
    1 0 0
    Updated Mar 13, 2026
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    Francisco Casas / vkd3d

    vkd3d-shader/d3dbc: Handle 1.x COLOR in sm1_register_from_semantic_name().
    0
    Updated Aug 12, 2026
    0 0 10
    Updated Aug 12, 2026
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    Giovanni Mascellani / vkd3d

    tests/hlsl: Tweak hyperbolic functions tests on WARP.
    0
    Updated Aug 06, 2026
    0 0 2
    Updated Aug 06, 2026
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    Conor McCarthy / vkd3d

    vkd3d-shader/glsl: Handle SV_TARGET outputs.
    0
    Updated Nov 20, 2025
    0 0 0
    Updated Nov 20, 2025
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    Stefan Dösinger / vkd3d

    tests/test-driver: Print line where vkd3d_unreachable() was hit.
    0
    Updated Aug 20, 2024
    0 0 1
    Updated Aug 20, 2024
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