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50 forks: 50 public, 0 internal, and 0 private
Created date
View vkd3d project
Brendan Shanks /
vkd3d
vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
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Updated
Sep 15, 2022
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Sep 15, 2022
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Alexandre Julliard /
vkd3d
vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
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Updated
Apr 30, 2024
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Updated
Apr 30, 2024
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Huw Davies /
vkd3d
vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
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Aug 15, 2022
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Updated
Aug 15, 2022
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Martin Storsjö /
vkd3d
vkd3d: Add ID3D12Device4 interface stub.
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Updated
Sep 28, 2023
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Sep 28, 2023
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David Kahurani /
vkd3d
Release 1.10.
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Updated
Dec 07, 2023
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Dec 07, 2023
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Jactry Zeng /
vkd3d
ci: Explicitly install SPIRV-Tools in the macOS CI environment.
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Updated
Jan 24, 2025
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Jan 24, 2025
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Francisco Casas /
vkd3d
vkd3d-shader/ir: Store the actual return value in...
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May 16, 2025
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1
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May 16, 2025
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Giovanni Mascellani /
vkd3d
vkd3d-shader/d3dbc: Use struct vkd3d_shader_instruction instead of struct sm1_instruction.
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May 17, 2025
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2
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May 17, 2025
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Conor McCarthy /
vkd3d
vkd3d-shader/glsl: Handle SV_TARGET outputs.
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Apr 23, 2025
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Apr 23, 2025
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Stefan Dösinger /
vkd3d
tests/test-driver: Print line where vkd3d_unreachable() was hit.
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Aug 20, 2024
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1
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Aug 20, 2024
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