51 forks: 51 public, 0 internal, and 0 private
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    Stian Low / vkd3d

    vkd3d-shader/spirv: Do not use OpCopyMemory for partial writemasks in spirv_compiler_emit_mov().
    0
    Updated Jul 04, 2025
    0 0 0
    Updated Jul 04, 2025
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    Helix Graziani / vkd3d

    ci: Explicitly install SPIRV-Tools in the macOS CI environment.
    0
    Updated Jan 24, 2025
    0 0 0
    Updated Jan 24, 2025
  • View vkd3d project

    Austin English / vkd3d

    vkd3d-shader/hlsl: Don't lower separate samples with texel offsets.
    0
    Updated Jan 16, 2025
    0 0 0
    Updated Jan 16, 2025
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    xianwei zheng / vkd3d

    vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z.
    0
    Updated Nov 28, 2024
    0 0 0
    Updated Nov 28, 2024
  • View vkd3d project

    Arek Hiler / vkd3d

    vkd3d-shader/tpf: Set 'gather' instructions counter in the STAT.
    0
    Updated Sep 24, 2024
    0 0 0
    Updated Sep 24, 2024
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    Topi-Matti Ritala / vkd3d

    Release 1.16.
    0
    Updated Jun 13, 2025
    0 0 0
    Updated Jun 13, 2025
  • View vkd3d project

    Sec32fun32 / vkd3d

    vkd3d-shader/spirv: Free the spirv parameter info.
    0
    Updated Aug 21, 2024
    0 0 0
    Updated Aug 21, 2024
  • View vkd3d project

    Feifan He / vkd3d

    vkd3d/device: Require VK_KHR_zero_initialize_workgroup_memory when appropriate.
    0
    Updated Mar 01, 2025
    0 1 0
    Updated Mar 01, 2025
  • View vkd3d project

    navi / vkd3d

    vkd3d-shader/hlsl: Use default_values for copy_prop when needed.
    0
    Updated Nov 20, 2025
    0 0 0
    Updated Nov 20, 2025
  • View vkd3d project

    ruslan boyka / vkd3d

    vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.
    0
    Updated Aug 01, 2024
    0 0 0
    Updated Aug 01, 2024
  • View vkd3d project

    OFe Brandals / vkd3d

    vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.
    0
    Updated Jul 19, 2024
    0 0 0
    Updated Jul 19, 2024
  • View vkd3d project

    Herman Semenov / vkd3d

    vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.
    0
    Updated Jul 17, 2024
    0 0 0
    Updated Jul 17, 2024
  • View vkd3d project

    Зачем Мне это / vkd3d

    vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
    0
    Updated Jul 17, 2024
    0 0 0
    Updated Jul 17, 2024
  • View vkd3d project

    James Cabaddu / vkd3d

    tests: Test alpha test.
    0
    Updated Jul 14, 2024
    0 0 0
    Updated Jul 14, 2024
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    Jennet Saryyewa / vkd3d

    vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
    0
    Updated Jun 29, 2024
    0 0 0
    Updated Jun 29, 2024
  • View vkd3d project

    Shaun Ren / vkd3d

    tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings.
    0
    Updated Nov 21, 2025
    0 0 3
    Updated Nov 21, 2025
  • View vkd3d project

    Yuxuan Shui / vkd3d

    vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
    0
    Updated Jun 20, 2024
    0 0 0
    Updated Jun 20, 2024
  • View vkd3d project

    Gil Vicente Bernardo / vkd3d

    vkd3d-shader/dxil: Rename "handler_idx" to "opcode" in sm6_parser_emit_dcl_primitive_topology().
    0
    Updated Oct 09, 2025
    0 0 0
    Updated Oct 09, 2025
  • View vkd3d project

    Raphael Abrantes / vkd3d

    vkd3d: Use PRIuPTR for SIZE_T variables in debug traces.
    0
    Updated Feb 08, 2024
    0 0 0
    Updated Feb 08, 2024
  • View vkd3d project

    GiGi / vkd3d

    vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
    0
    Updated Jan 19, 2024
    0 0 0
    Updated Jan 19, 2024
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