Commits on Source (4)
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Francisco Casas authored
For SM1 the lod bias should be in src0.w.
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Francisco Casas authored
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Francisco Casas authored
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Francisco Casas authored
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- libs/vkd3d-shader/hlsl_codegen.c 47 additions, 1 deletionlibs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/ir.c 82 additions, 7 deletionslibs/vkd3d-shader/ir.c
- tests/hlsl/sample-bias.shader_test 4 additions, 4 deletionstests/hlsl/sample-bias.shader_test
- tests/hlsl/sampler.shader_test 28 additions, 0 deletionstests/hlsl/sampler.shader_test