Commits on Source (3)
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Conor McCarthy authored
DXIL does not use implicit masking of shift counts.
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Conor McCarthy authored
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Conor McCarthy authored
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- libs/vkd3d-shader/d3d_asm.c 6 additions, 0 deletionslibs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/dxil.c 6 additions, 0 deletionslibs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/spirv.c 10 additions, 2 deletionslibs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_private.h 2 additions, 0 deletionslibs/vkd3d-shader/vkd3d_shader_private.h
- tests/hlsl/cast-64-bit.shader_test 1 addition, 0 deletionstests/hlsl/cast-64-bit.shader_test
- tests/shader_runner.c 5 additions, 0 deletionstests/shader_runner.c
- tests/shader_runner.h 1 addition, 0 deletionstests/shader_runner.h
- tests/shader_runner_d3d12.c 19 additions, 0 deletionstests/shader_runner_d3d12.c