Commits on Source (7)
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DXIL does not use implicit masking of shift counts.
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- include/vkd3d_shader.h 18 additions, 0 deletionsinclude/vkd3d_shader.h
- libs/vkd3d-shader/d3d_asm.c 6 additions, 0 deletionslibs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/dxil.c 6 additions, 0 deletionslibs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/spirv.c 30 additions, 3 deletionslibs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_private.h 2 additions, 1 deletionlibs/vkd3d-shader/vkd3d_shader_private.h
- tests/hlsl/arithmetic-float-uniform.shader_test 50 additions, 0 deletionstests/hlsl/arithmetic-float-uniform.shader_test
- tests/hlsl/arithmetic-int-uniform.shader_test 77 additions, 0 deletionstests/hlsl/arithmetic-int-uniform.shader_test
- tests/hlsl/bitwise.shader_test 85 additions, 0 deletionstests/hlsl/bitwise.shader_test
- tests/hlsl/cast-64-bit.shader_test 2 additions, 0 deletionstests/hlsl/cast-64-bit.shader_test
- tests/shader_runner.c 10 additions, 0 deletionstests/shader_runner.c
- tests/shader_runner.h 2 additions, 0 deletionstests/shader_runner.h
- tests/shader_runner_d3d12.c 28 additions, 0 deletionstests/shader_runner_d3d12.c