- May 13, 2024
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- Apr 24, 2024
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- Apr 17, 2024
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- Apr 15, 2024
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- Apr 10, 2024
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vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
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Native's behavior is inconsistent. It sets the pointer to NULL when it fails to open an existing cache due to a version mismatch, but leaves the pointer untouched when the description fails validation.
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- Apr 09, 2024
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Change the shader in test_unbounded_samplers() to also test a nested array. Note that the changed shader compiles to the same bytecode.
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- Apr 04, 2024
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- Apr 02, 2024
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- Mar 13, 2024
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In an attempt to fix test failures on radv.
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- Mar 11, 2024
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There is no guarantee that a resource is cleared upon creation. This fixes the test on NVIDIA and llvmpipe.
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Apparently MoltenVK doesn't set the SampleMask built-in to the fragment coverage mask.
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MoltenVK doesn't support the Component decoration on tessellation shaders.
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- Mar 08, 2024
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- Mar 06, 2024
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- Feb 15, 2024
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- Feb 01, 2024
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