- Aug 21, 2017
-
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
- Aug 18, 2017
-
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
- Aug 17, 2017
-
-
Józef Kucia authored
This generally doesn't mean anything. It may only be an issue for out of bounds accesses.
-
Józef Kucia authored
Silences false-positive FIXME() messages.
-
- Aug 16, 2017
-
-
Józef Kucia authored
-
Józef Kucia authored
Nvidia expects that the D_ref is packed together with texture coordinates. The D_ref parameter is ignored. This isn't a problem for glslang because in GLSL D_ref is generally passed together with texture coordinates.
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
We need a sampler for SpvOpImageFetch aka texelFetch().
-
Józef Kucia authored
-
Józef Kucia authored
-
- Aug 15, 2017
-
-
Józef Kucia authored
-
Józef Kucia authored
-
Henri Verbeet authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
- Aug 11, 2017
-
-
Józef Kucia authored
-
Józef Kucia authored
Thanks to KHR_push_descriptor, we do not have to allocate descriptor sets for subsequent root descriptor parameters updates.
-
Józef Kucia authored
Required for VK_KHR_push_descriptor. Validation layers complain when required extensions are not enabled.
-
Józef Kucia authored
-
Józef Kucia authored
-