- Aug 24, 2017
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Józef Kucia authored
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Józef Kucia authored
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- Aug 23, 2017
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Sven Hesse authored
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Sven Hesse authored
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Sven Hesse authored
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Sven Hesse authored
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- Aug 22, 2017
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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- Aug 21, 2017
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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- Aug 18, 2017
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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- Aug 17, 2017
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Józef Kucia authored
This generally doesn't mean anything. It may only be an issue for out of bounds accesses.
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Józef Kucia authored
Silences false-positive FIXME() messages.
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- Aug 16, 2017
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Józef Kucia authored
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Józef Kucia authored
Nvidia expects that the D_ref is packed together with texture coordinates. The D_ref parameter is ignored. This isn't a problem for glslang because in GLSL D_ref is generally passed together with texture coordinates.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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