- Apr 23, 2024
-
-
- Apr 22, 2024
-
-
Much like the vkd3d_mutex implementation.
-
-
The first thing that's broken is that the "sType" field isn't VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, but we're also passing invalid "module" handles.
-
-
-
-
-
-
This is added as a new job because some tests currently fail. A 32 bit job is not created, instead, because a 32 bit dxcompiler.dll is not available.
-
This is currently disabled on the CI because dxcompiler.dll is not available.
-
-
-
-
-
-
-
-
-
-
-
-
vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation. "opt" seems to imply "optional", but the optional aspect of these reservations is not (and never has been) encoded into these rules.
-
- Apr 19, 2024
-
-
-
-
-
-
-
-
-
-
-
A D3D12 device can be useful even without a surface and swapchain. On the other hand, just having the surface and swapchain extensions doesn't give any feature (the client still has to manage them), so there is no point in making them a requirement.
-